I can understand why some folks would not want a Eureka level sync. I mean, unless they rewrite how the Forbidden Land challenge logs work, you could absolutely abuse a straight level sync to cheese those. So I'm going to pose a secondary question here: if you don't like the idea of a level sync, what alternative would you propose to let higher-level folks come actually do things with lower-level friends?

In particular, consider the example I gave of folks in my FC who want to do Eureka, but don't want to do it solo. Eureka veterans are happy to go in with them, but until they get near a zone's cap, all we can do with them is either wander off to spawn NMs (and then party up and level sync for the NM) or XP-cheese them through a zone.

My FC usually settles on the former, because it's marginally less mindless than cheeseball power-leveling... but it's still a bummer, because you have to leave the low-level person to wander off and do stuff on their own, while the high-level folks group up and head off to try to get level-appropriate NMs to spawn for them.

The fact that Eureka penalizes folks for grouping up to play with others (if there's any sort of level differential) feels backwards, in an MMO... especially when the content is no longer current and thus no longer as active.

So, if you aren't in favor of a general party level sync to let the higher-level Eureka veterans level down to stay partied with their new-to-Eureka friends, what alternative fix for that scenario would you propose?