That is in-fact how the zones were designed. The Challenge Log wasn't the only way, it just helps you determine certain farm spots. It all encourages collaboration for exp and NM Spawns. The only problem is the starting levels in each zone don't have enough players for coop. The system is literally designed for someone to tank with Elemental Def, and others to DPS, while maintaining continuous pulls for combo exp. Doing this solo is very difficult.
Eureka wasn't designed around playing solo just to do the challenge log. If that's actually how you played it, I'm sorry and that sounds kinda sad. It tries very hard to discourage solo-play in fact. lol
You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.
Which is why we propose a sync.
Also they already did modify the Eureka experience with Echo, and gave everyone mounts. They've changed how the zones work multiple times, they can continue to do it.
This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.

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