I'd like to see more of them, it's nice to have something to do solo or with one or two other people because more often than not those are my choices unless I want to join a random group. Which I don't , except as a last resort.
I'd like to see more of them, it's nice to have something to do solo or with one or two other people because more often than not those are my choices unless I want to join a random group. Which I don't , except as a last resort.
Not different from running your daily roulette then.I'm not sure I agree on that either. People will grind things if it's beneficial but not fun, and POTD is a good example of that. Lord knows I have dozens of hours in that place and I was not having fun for the large majority of that time. Was mostly mindless grinding while watching youtube or whatever on the other monitor.
I really wanted to try Another / Savage varianta but the rewards just couldn't sell it for me, and already off the back of a tier where I personally didn't like the armor.
Solving all the normal puzzles were cool, though, but a one time deal.
Players who came over from WoW wanted to have savage and EX level 4 man content so it was added. If it was a deep dungeon it would have had to follow the DD rules and couldn't be savage difficulty.I don't really know what it adds that I think could have just been added to Deep Dungeon. It's supposed to be a dungeon, but it's less of a dungeon than Deep Dungeons are. I know we're already getting a new DD, it's just a very confusing decision they've made that just seems like a gimmick where they could have expanded on their existing gimmicks. If you say the creative way they did pathing changes? Then sure, but they could have added that to DD too.
We just think it's fun, or at least I just think it's fun because the bosses themselves were fun. But again, could've just been added to DD - Or they could've added them to existing dungeons somehow. Or the bosses could've been cool open world engagements. Their direction just confuses me at this point to be honest.
I feel that we'll at the very least get a variant dungeon for the 3 city-states of ARR. Considering the one for Ul'dah was Sil'dih, I'd guess we'll get post-Bahamut West Shroud for Gridania (here's hoping that's where we'll see the elementals) and The Floating City of Nym for Limsa Lominsa. I could be 100% wrong, but these would be solid options imo.
For anyone that doesn't know, West Shroud was an area in 1.0 and the only time we went back since ARR was for the Feast map Lichenweed. West Shroud is that area covered in yellow aether crystals you can see from North and South Shroud.
Oh, you're right! I honestly forgot about that.
Also, off topic slightly, but I wonder if they'll ever do anything with that door in the Northeast edge of the Dravanian Forelands.
![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.