Quote Originally Posted by R041 View Post
We just think it's fun, or at least I just think it's fun because the bosses themselves were fun. But again, could've just been added to DD - Or they could've added them to existing dungeons somehow. Or the bosses could've been cool open world engagements. Their direction just confuses me at this point to be honest.
I don't think there's a line to be drawn between "thinking" a thing is fun and it simply being fun. You're not being tricked into enjoying it, even if you only want to do it once and not repeatedly.

The design of the variant dungeons isn't really compatible with deep dungeon design philosophy, which is built around the dungeon layout being fully modular and changing every time you run it. Variant dungeons require you to retread the same distinct path and do something different at specific points.


Quote Originally Posted by Kranel_San View Post
I'd say I prefer the Criterion over the variant due to the former being a great solo experience and challenge.
But due to barely being any rewards for Criterion I stopped doing it after getting all the 12 paths unlocked.
You seem to have the names back-to-front. Variant dungeons are the exploratory version with multiple paths; Criterion is the boss rush.

I really think it's missing a mid-level difficulty, though. They could do a boss rush that is more on the level of the variant mechanics, and that could maybe even go into the standard dungeon roulette.