Quote Originally Posted by Atelier-Bagur View Post
I think its more of the whole puzzle and exploratory lore element to it thats appealing. Sildih is the barest of basics of that idea but want to see it grow.
I kinda wish they added more to the trash mobs for Variant, make them hit harder, more stun/sleep/dodge opportunities? Because as they are, they're even more boring than normal dungeon trash, and I didn't even know that was possible. lol