Any plans to ever incorporate group content based on FCs banding together to tackle content as a group? FCs kinda feel like social groups more than real guilds just my two gil.
Any plans to ever incorporate group content based on FCs banding together to tackle content as a group? FCs kinda feel like social groups more than real guilds just my two gil.
Death Is Only The Beginning....
They could implement something like the guild missions in GW2 which are weekly activities (races, mob hunts, jumping puzzles) that can only be done by guilds. They give tokens that can be exchanged for valuable goods (including some very good gear pieces, gearing is differently in GW2, so that doesn't translate directly).
They are actually quite fun.
They tried something like that with the original Diadem - back in the day you needed to take FC airships to get there (you were able to join groups from other FCs and join them on their airship, though). They did change that because people complained - granted, theres housing involved in this, but quite frankly I dont see the point in gating content behind FCs. Whats the benefit? If you want to do stuff with your FC, you can organise stuff with/for your FC, from weekly treasure hunts to doing the fox challenge to just running raids/dungeons together or anything the game has to offer really. I dont see the point in locking content behind FCs and forcing people to be in one for the sake of that.
If your guild doesnt feel like a guild (whatever that actually means), you could always change that yourself.
Key word is "incentive". Just like any good game that has variety of activities, they implement incentives for you wanting to do them. Why would I bother savage raiding? Because the incentive is getting BiS, why do I bother doing select old dungeons and raids? Because the incentive is to collect moogle tomestones, why would I bother doing old relic chains? Because the incentive is to collect nice weapon glams.They tried something like that with the original Diadem - back in the day you needed to take FC airships to get there (you were able to join groups from other FCs and join them on their airship, though). They did change that because people complained - granted, theres housing involved in this, but quite frankly I dont see the point in gating content behind FCs. Whats the benefit? If you want to do stuff with your FC, you can organise stuff with/for your FC, from weekly treasure hunts to doing the fox challenge to just running raids/dungeons together or anything the game has to offer really. I dont see the point in locking content behind FCs and forcing people to be in one for the sake of that.
If your guild doesnt feel like a guild (whatever that actually means), you could always change that yourself.
So them implementing more group based activities for FC's to do on a weekly or perhaps a monthly basis helps keep some level of social activity with your select group besides just the lackluster FC buffs.
See, thats what I often dont understand - I do content because I enjoy doing it, not only or mainly because of the carrot... Maybe thats because I dont see the need for enforced FC-only content, because I already enjoy playing the game with my friends/FC...Key word is "incentive". Just like any good game that has variety of activities, they implement incentives for you wanting to do them. Why would I bother savage raiding? Because the incentive is getting BiS, why do I bother doing select old dungeons and raids? Because the incentive is to collect moogle tomestones, why would I bother doing old relic chains? Because the incentive is to collect nice weapon glams.
So them implementing more group based activities for FC's to do on a weekly or perhaps a monthly basis helps keep some level of social activity with your select group besides just the lackluster FC buffs.
Edit: Actually, I do get the incentive thing to a degree when it comes to loot - but its super confusing to me that people seem to feel that they need to be basically bribed into playing the game with their friends... Being "forced" to do stuff with your FC seems like it shouldnt be a thing, because if you dont enjoy doing stuff with said FC, why are you even in the FC in the first place? (buffy can be gotten elsewhere and are honestly not game changing...)
Last edited by Vidu; 12-30-2022 at 04:00 AM.
Its not a full bribe thing. Rewards are rewards. You derive some of the fun of doing it because you get a reward out of it. Its just playing a bit into the dopamine aspect of MMOs, the issue is keeping a good balance of it with content where its not JUST about the rewards. But if something lacks any tangible reward then that personally affects my brain into not doing it. Thats what incentives mean to me.See, thats what I often dont understand - I do content because I enjoy doing it, not only or mainly because of the carrot... Maybe thats because I dont see the need for enforced FC-only content, because I already enjoy playing the game with my friends/FC...
Edit: Actually, I do get the incentive thing to a degree when it comes to loot - but its super confusing to me that people seem to feel that they need to be basically bribed into playing the game with their friends... Being "forced" to do stuff with your FC seems like it shouldnt be a thing, because if you dont enjoy doing stuff with said FC, why are you even in the FC in the first place? (buffy can be gotten elsewhere and are honestly not game changing...)
Which is why I dont mind Hildibrand quests being a requirement for EW's relic chain. Its a nice incentive to get people to do em since you get some decent trials out of them, also some blue mage spells are acquired from them so there's yet another incentive.
I think the problem is the loose terminology of saying "forced". Am I forced to join an FC in order to progress the game? No. Am I forced to participate in FC made activities such as contests, maps, fate trains etc? No. I just want more in-game activities to be available for FCs. Thats really all to it.
This is pretty much what i was trying to say.Its not a full bribe thing. Rewards are rewards. You derive some of the fun of doing it because you get a reward out of it. Its just playing a bit into the dopamine aspect of MMOs, the issue is keeping a good balance of it with content where its not JUST about the rewards. But if something lacks any tangible reward then that personally affects my brain into not doing it. Thats what incentives mean to me.
Which is why I dont mind Hildibrand quests being a requirement for EW's relic chain. Its a nice incentive to get people to do em since you get some decent trials out of them, also some blue mage spells are acquired from them so there's yet another incentive.
I think the problem is the loose terminology of saying "forced". Am I forced to join an FC in order to progress the game? No. Am I forced to participate in FC made activities such as contests, maps, fate trains etc? No. I just want more in-game activities to be available for FCs. Thats really all to it.
Death Is Only The Beginning....
But what would be the benefit of having these activities only be available to FCs? I really fail to see why that would be a better thing over content thats just available to any group of people, no matter if they're in the same FC or not. We've got lots of content that is available to FCs - you mention a few yourself, but pretty much any content in game can be done with a group of FC-members, if you want to do content together. Maybe its me but it seems really weird to me to need an extra-reward to do content with people you enjoy having around - at least for me running a raid with some FC-mates feels more rewarding than doing it by myself because I know I've got competent people with me, as well as having someone to talk to during the run.Its not a full bribe thing. Rewards are rewards. You derive some of the fun of doing it because you get a reward out of it. Its just playing a bit into the dopamine aspect of MMOs, the issue is keeping a good balance of it with content where its not JUST about the rewards. But if something lacks any tangible reward then that personally affects my brain into not doing it. Thats what incentives mean to me.
Which is why I dont mind Hildibrand quests being a requirement for EW's relic chain. Its a nice incentive to get people to do em since you get some decent trials out of them, also some blue mage spells are acquired from them so there's yet another incentive.
I think the problem is the loose terminology of saying "forced". Am I forced to join an FC in order to progress the game? No. Am I forced to participate in FC made activities such as contests, maps, fate trains etc? No. I just want more in-game activities to be available for FCs. Thats really all to it.
More content would surely be nice - but I dont see how "more content, but have to do with your FC" is better than just more content that you can do with anyone you want.
Ngl I think having a weekly boss type fight that syncs based on the number of FC members that join would be fun. They wouldn't require housing and could be queable in a new section of the DF with new bosses being added over time. They could reward XP, FC credits and maybe also offer several special buffs to the FC that the members could vote on which to pick (for example, one that provides a higher boost than a rank 3 buff to crafting & gathering xp for 24 hours or battle xp & reduced teleport fees).
Last edited by LianaThorne; 12-29-2022 at 09:08 PM.
Outside of what's already available, I don't know if it would really be a good idea at this point in time. Many people who raid either do it through a static made up of people from many FCs, or they do it through Party Finder. World and Data Center travel has made it way easier to find people to play with, so limiting any kind of content to FCs only will likely just exclude far too many people.
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