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  1. #1
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90

    About variant dungeons...

    Not exactly the newest thing any more, but I just got around to trying these the past week. My partner and I have had a blast with them, but I didn't hear much about them outside of patch week. Are they popular? Do we think SE considers them a success? Would anyone else like to see more of them? Will we see more of them?
    (0)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Theyre fun, just waiting for them to add more dungeons and better rewards
    (3)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I like them, but I would like to see more value added to them. Right now there's little point in going through the effort of clearing the savage versions more than one time.
    (2)

  4. #4
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    See more of them? Yes.
    Popular? They were for the first week / couple of weeks, then popularity dropped like a dead seagull.
    That story is the story of all forms of group-based content in FF14.
    (2)

  5. #5
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Not exactly the newest thing any more, but I just got around to trying these the past week. My partner and I have had a blast with them, but I didn't hear much about them outside of patch week. Are they popular? Do we think SE considers them a success? Would anyone else like to see more of them? Will we see more of them?
    They're honestly really good ideas but they need to iron out some wrinkles.
    (0)

  6. #6
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    I don't really know what it adds that I think could have just been added to Deep Dungeon. It's supposed to be a dungeon, but it's less of a dungeon than Deep Dungeons are. I know we're already getting a new DD, it's just a very confusing decision they've made that just seems like a gimmick where they could have expanded on their existing gimmicks. If you say the creative way they did pathing changes? Then sure, but they could have added that to DD too.

    We just think it's fun, or at least I just think it's fun because the bosses themselves were fun. But again, could've just been added to DD - Or they could've added them to existing dungeons somehow. Or the bosses could've been cool open world engagements. Their direction just confuses me at this point to be honest.
    (0)

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by R041 View Post
    I don't really know what it adds that I think could have just been added to Deep Dungeon. It's supposed to be a dungeon, but it's less of a dungeon than Deep Dungeons are. I know we're already getting a new DD, it's just a very confusing decision they've made that just seems like a gimmick where they could have expanded on their existing gimmicks. If you say the creative way they did pathing changes? Then sure, but they could have added that to DD too.

    We just think it's fun, or at least I just think it's fun because the bosses themselves were fun. But again, could've just been added to DD - Or they could've added them to existing dungeons somehow. Or the bosses could've been cool open world engagements. Their direction just confuses me at this point to be honest.
    I think its more of the whole puzzle and exploratory lore element to it thats appealing. Sildih is the barest of basics of that idea but want to see it grow.
    (0)

  8. #8
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    I think its more of the whole puzzle and exploratory lore element to it thats appealing. Sildih is the barest of basics of that idea but want to see it grow.
    I kinda wish they added more to the trash mobs for Variant, make them hit harder, more stun/sleep/dodge opportunities? Because as they are, they're even more boring than normal dungeon trash, and I didn't even know that was possible. lol
    (1)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Simple_Barghest View Post
    See more of them? Yes.
    Popular? They were for the first week / couple of weeks, then popularity dropped like a dead seagull.
    That story is the story of all forms of group-based content in FF14.
    Really that's the story for all content they add that doesn't have some arbitrarily long grind attached to it (aka relic weapon steps)
    (0)

  10. #10
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post
    Really that's the story for all content they add that doesn't have some arbitrarily long grind attached to it (aka relic weapon steps)
    Except for POTD, that was extremely popular for like 2 straight years (South Shroud was full all day every day). But we know why, and nothing else can really hit that stride again I don't think.
    (1)

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