Quote Originally Posted by Raven2014 View Post
There is this concept called a "starting signal", which is different than a ready check. I wonder if you ever heard of it, it's pretty common in real life too.



Doesn't matter if you can survive 10 things without healers, as long as there is one thing you need them for ... they win
The only thing they win is lost time. Maybe they can lord themselves over everyone in lower content where tank lack tools but in this current content, tanks could just easily spite in return for surviving for a very long time, die, then disrespect the timer again.

I don't have a hill to die on this topic, I'm just pointing that in battle between tanks and healers, everyone loses.