Damn, this thread went up and down as <place etc here> Rollercoaster.
expecting a YPYT Toxicity, barely existed, so it morphed into "It's Situational" which I respect. and then the last few comments where "IDC, I do as I please." which can be just as bad, if not worse that YPYT<specially if merged together>

Had a tank lose their temper in Prae recently, cause they lagged behind leading to an unnecessary death(will not assume the lagging behind was intentional, despite the fact it's always a possibility)<by lagging behind, I mean the Mounted Reaper section, with active cannons> so some of the mobs that were not killed, reset. <accidents and deaths happen, but simply put they got mad cause the expected pace wasn't theirs, and the common and normal pace, even with sprouts was higher than what they were doing. so they were slower than the normal pace, but got mad cause they had to go back and kill the mobs cause they were slow.> which is it, fast or slow. in content everyone is meant to complete.

But eh, it is what it is.

<I tend to stick to the tanks tail, unless they give the unnecessary feel that they hate it.>

But in easy content, there is no need for it, unless the player actively is causing death, or unnecessary MASSIVE damage.<which I had to deal with once, when a DPS accused of running ahead as a healer, to then hypocritically run ahead of the party.>
<and then there are the times accidental pulls happen, but those are easier to spot.>

one thing for sure, so used to the insta pulls in content and trials by tanks, I always Swiftcast, but if they timer/ready check, it kills my cooldowns.

[and agreed, at some point Readycheck and Timer should be a menu that has tick able/saveable options to auto-drop a preset timer once all players are ready/mostly ready for A.Raids<unless someone in CS]