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  1. #1
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    52
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The problem with just infodumping the void quests into the MSQ at this point is that if you didn't do Warring Triad Unulkahai is still with the ascians, if you didn't do magical DPS ShB's role quests Traynor is still lost in the rift and if you didn't do all ShB's role quests Cylva is still hiding her identity and just living as a bartender...
    (4)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,394
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Not to mention all the ARR FATEs and quests that involve voidsent and the Void would suddenly be broken if the Void was 'fixed'.

    Hence gameplay consistancy sadly prevents a complete restoration of the Void - the best that could probably be hoped for is a section is more or less restored as a 'beacon of Light in the Darkness', but otherwise the rest of the place remains more or less in darkness. That's just being realistic.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    They have used the void as a plot hook in so many different areas of the game it will be hard to tie them all together. I assume it will leave off similar to how we 'fixed' the first. Everything will get better in time but it will take a bazillion years and we won't see it in game.

    We could just leave a portal open but have it pointed at a magical blender. Void beings come through and die here so that their aether enters our reincarnation cycle instead of being stuck in theirs.
    (4)

  4. #4
    Player
    Cassar's Avatar
    Join Date
    Sep 2022
    Posts
    118
    Character
    Cassar Leonhart
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I was thinking, maybe this could work similarly to the Dragoon quests in ARR. If you did them, you would've met Estinien earlier and your dialogue with him would be a little bit different when you meet him in MSQ. I understand the deal with the void is a bit more complicated because with the Dragoon quests there wasn't really any meaningful change (as far as I remember at least), so the story would make sense regardless of whether you did them or not. Regardless, the main argument I see against having Unukalhai show up and explaining the situation to the WoL (in case they didn't do warring triad) is that it wouldn't make sense since it was the WoL who helped him to begin with, so it would be weird to go back and do those quests after the fact. But by the same token, if you already met Estinien in the MSQ and go back to do the Dragoon quests, he still has the same dialogue and still doesn't know who you are.

    If the devs are fine with this sort of weird thing happening (which, let's be honest, it's kinda inevitable) then I think they wouldn't mind doing the same for Unukalhai/Cylva.
    (5)

  5. #5
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Small nerco revive of this thread. 6.4 spoilers


    At the end Y’shtolas plan appears to be going into the first to get light, but she also does not have a way to travel to other shards. These void quests show the team on the first can open voidgates so they can clearly access the 13th, they just could not survive inside at the time. We now have that power with our warding scales and we could bring some along for this team.

    We currently do not have any useful gates on the source for us to all meet up inside somewhere, but surely Unukalhai can learn the spell for opening up the voidgates and we can shuttle him back to the source with the crystal again and he can teach Y’shtola. She surely can use her recently gained knowledge to make stable gates with atmos for both sides. The we can link up the 1st and the source and maybe setup a travel hub in Zeros domain.


    (1)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,889
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Blindheart View Post

    At the end Y’shtolas plan appears to be going into the first to get light, but she also does not have a way to travel to other shards. These void quests show the team on the first can open voidgates so they can clearly access the 13th, they just could not survive inside at the time. We now have that power with our warding scales and we could bring some along for this team.

    We currently do not have any useful gates on the source for us to all meet up inside somewhere, but surely Unukalhai can learn the spell for opening up the voidgates and we can shuttle him back to the source with the crystal again and he can teach Y’shtola. She surely can use her recently gained knowledge to make stable gates with atmos for both sides. The we can link up the 1st and the source and maybe setup a travel hub in Zeros domain.
    Also worth remembering, in relation to this:

    FFXIV's 8th 14-hour broadcast, 07/10/22
    Gaia/Loghrif's role in the story isn't complete, and will show up again at some point in the future.

    Transcript Reference
    (1)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Blindheart View Post
    Small nerco revive of this thread. 6.4 spoilers


    At the end Y’shtolas plan appears to be going into the first to get light, but she also does not have a way to travel to other shards. These void quests show the team on the first can open voidgates so they can clearly access the 13th, they just could not survive inside at the time. We now have that power with our warding scales and we could bring some along for this team.

    We currently do not have any useful gates on the source for us to all meet up inside somewhere, but surely Unukalhai can learn the spell for opening up the voidgates and we can shuttle him back to the source with the crystal again and he can teach Y’shtola. She surely can use her recently gained knowledge to make stable gates with atmos for both sides. The we can link up the 1st and the source and maybe setup a travel hub in Zeros domain.


    Problem with that...
    The First team doing that is considered part of the role quests, so it's not knowledge a player who hasn't maxed them out would have. This also means the devs can't use Unukalhai to help with matters without making the role quests mandatory...unless they focus on only two people we know of on the First, one of whom is associated with optional content they can easily make mandatory. I speak of course of Gaia. Gaia has the power of darkness, and could easily open up a void rift, with them bring Ryne to help control the light. This would require Eden becoming mandatory, but anybody can unlock and complete it without much effort.
    (0)

  8. #8
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    3,132
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    I think it's always pretty useful to look at things from the perspective of 'what do the writers seem to want out of this', and I think the 6.4 development really helps in making me pretty confident about that.

    I think they're essentially setting up shard travel to sit comfortably in the 'maybe later' pile. Y'shtola's reached the point where, essentially, the theory is sound but we're just not in the state where it can be put into practice; the circumstances that allow for voidgates between the Source and Thirteenth just aren't present between other shards, even if we're now closer to understanding why they're happening in the first place.

    I think that tracks for what the writers may want to do with this, because it serves two purposes:
    1. Gives Y'shtola a long-term potential goal and arc; she's always sort of lacked that, and this would do a good job at solving it, even/especially if it takes her out of the 'Core Crew' for a while.
    2. Lets the notion of exploring other shards sit as a long-term possibility, but not one that's going to happen immediately; essentially, to put it out of mind while we focus on going to the New World, or Meracydia or whatever. A hook for future expansions, but not the IMMEDIATE future expansion.

    It also, as a side benefit, clears the path so that the OP's concern is DEFINTIELY alleviated; no, Y'shtola and the MSQ Crew aren't going to interfere with CB&U, they can do their own things without mandating crossover in the process.
    (5)
    Last edited by Cleretic; 05-28-2023 at 04:57 PM.

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