I've actually given people essences to use when I hosted my own runs, and they used them. If tools are accessible, I think only the dumbest moron would be like "no thanks" (but yeah those people do exist, for sure)
I met one of those in the past, once. Funded their fragments lasting for possibly a month, then the next week of our DRn run they said they sold it because 'It doesn't do much anyway.'
Since then, I prefer to just teach/guide people how to farm their own to give them a good start.
I met one of those in the past, once. Funded their fragments lasting for possibly a month, then the next week of our DRn run they said they sold it because 'It doesn't do much anyway.'
Since then, I prefer to just teach/guide people how to farm their own to give them a good start.Jesus, every time I'm optimistic about the community I read stories like these and remember why things are the way they are sometimes.
We literally would get a dumbed down version of it, wouldn't we. They wouldn't trust us to use essences even if they were free, because people are too stupid to just read what they do and have fun with them.
Either way though, would be dope if they added it to the alliance roulette.
I think you'd cause more problems than you would solve because those are completely different formats of raids. Alliance Raids are much more structured and hold to roles more strictly. You'd get people who only did DR because they had to dropping because they were expecting the normal Alliance Raid format. If they do anything, they should find a way to get the instances into DF for these zones and make a roulette of that. Then people aren't blindsided by something like DR where they queued as a healer but there are no tanks so now they're expected to take on a different role using Lost Actions they may or may not have any real understanding of.While we're at it, put stuff like Delubrum Reginae normal in the alliance raid roulette and have an npc at the start who just hands you essences for like 1 gil so people can get in there more and actually enjoy themselves playing the game mode and maybe help some first timers out too. "Just use discord" is such a lazy excuse for people to hand to square. They're a 2 billion dollar company that extracts your money every month, let THEM do the job of making their own content relevant again. Even when you put up a PF, assuming you can even get 8 people during primetime, you just wait in queue for 10 mandatory minutes, zone in, and wow wouldn't you know it. There's nobody else there. Imagine blowing money and devtime on content that you know is gonna be hella abandoned in like a year, when you could avoid that by just throwing it in the roulette.
I think providing essences to the player at the start of the run would solve a lot of these problems. If enough people kept doing it because it was in the roulette, I think the community would just figure out how to make it smooth. DRN isn't that hard. Failing that, the dutyfinder version of it could just stick to a more traditional 24-man party composition by forcing anyone who queues it through dutyfinder to have a typical party comp (i.e. no groups with 2 tanks, etc) and then grabbing parties in the same way it'd grab comps for any other 24man. Either way, at least people who want to do it would be able to just queue up, and the content barely anyone does would finally see some more play.I think you'd cause more problems than you would solve because those are completely different formats of raids. Alliance Raids are much more structured and hold to roles more strictly. You'd get people who only did DR because they had to dropping because they were expecting the normal Alliance Raid format. If they do anything, they should find a way to get the instances into DF for these zones and make a roulette of that. Then people aren't blindsided by something like DR where they queued as a healer but there are no tanks so now they're expected to take on a different role using Lost Actions they may or may not have any real understanding of.
FWIW people get orbonne and leave because they want crystal tower, so my initial post was not overly concerned with appealing to people who queue a roulette with something specific in mind. With a full group using free damage essences, DRN would take like 20 minutes tops and drops rare jackpot items that are worth serious gil. I definitely won't speak for everyone, but I'd be queuing up the roulette and celebrating if I got DRN in that context.
Last edited by Avoidy; 01-28-2023 at 08:04 AM.
They would at the least have to force traditional roles setup so there wasn't the cognitive dissonance of not being able to play the role you queued as. There also may be DF limitations that won't allow two different formats in that roulette.I think providing essences to the player at the start of the run would solve a lot of these problems. If enough people kept doing it because it was in the roulette, I think the community would just figure out how to make it smooth. DRN isn't that hard. Failing that, the dutyfinder version of it could just stick to a more traditional 24-man party composition by forcing anyone who queues it through dutyfinder to have a typical party comp (i.e. no groups with 2 tanks, etc) and then grabbing parties in the same way it'd grab comps for any other 24man. Either way, at least people who want to do it would be able to just queue up, and the content barely anyone does would finally see some more play.
FWIW people get orbonne and leave because they want crystal tower, so my initial post was not overly concerned with appealing to people who queue a roulette with something specific in mind. With a full group using free damage essences, DRN would take like 20 minutes tops and drops rare jackpot items that are worth serious gil. I definitely won't speak for everyone, but I'd be queuing up the roulette and celebrating if I got DRN in that context.
But I still question the wisdom of shoehorning content with special requirements like essences that people don't seek out now into content that runs on a completely different format. Especially with the idea that people will just "figure it out". Seems like this idea is catering to the niche group that like this content (because if it was popular, wouldn't it be sought out more and be more active already?) at the expense of those who currently enjoy Alliance Roulette. That's why they should retool these special instances to be available on a roulette, but on their own roulette so anyone who chooses that roulette knows and agrees to what they're getting into.
Already out of stuff to do in 6.3 and kinda wishing I had more queues avalible to do right now.
orSince we're not getting anything similar this expansion, this is a petition thread to request that all the Eureka and Bozja zones be added as a queue that rotates through each zone daily in the manner that frontlines currently does. One day it's Anemos, then next day it's Pagos, then Pyros, then Hydatos, then Southern Front and lastly Zadnor. Upon entering via the duty roulette queue, you get a short list of objectives to complete within the zone to recieve the reward as described further down in this post to increase zone activity and help newer players clearing the zone for the first time.
*EDIT* I would like to further specify that this be an addition via the duty finder while not removing the existing manner of entering zones so new players doing these zones for the first time can still do these zones at their own pace. The goal is to revive activity in this content by funneling players via the duty finder into the existing zone instances. Thereby giving new players some days during the week where they can see the zones active as they originally were on launch and providing veterans rewards/achievement opportunities.*EDIT*
I would also like to request that DR receives its own challenge roulette queue as it's required for Bozja completion, and it would greatly aid getting new players through the instances.
For the Eureka zones, make the completion requirement somewhere between 6-8 FATEs per zone. This might require the spawn rate for FATEs to be adjusted.
Since Bozja is a bit more developed than Eureka is in FATE department, make the completion requirement for Bozja Zones:
Must complete two of the three objectives:
5 Skirmishes
3 Critical Engagements
1 Castrum Lacus Litore/The Dalriada
Upon completing the objectives, give the players the option to remain in the zone (to provide opportunities for people to commit to content like Baldesion Arsenal or Duels). Completion rewards should be something along the lines of:
1. Large amount of instance related EXP
2. Large amount of current job EXP
3. Additional Eureka/Bozja Actions/Currencies
4. Tomestone currency based on your job level. (Including current end-game raid ones if on a max level job.)
5) Large amount of mettle
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Yeah something like that is fine, my original post rewards are just kinda a general guideline for the request.
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