Zadnor already offers plenty already. End-game tomes aren't worth putting on there, as they cap easily. People have enough items and such to get. I think it just needs time to refill as many spent a lot of time in there during Shb.Upon completing the objectives, give the players the option to remain in the zone (to provide opportunities for people to commit to content like Baldesion Arsenal or Duels). Completion rewards should be something along the lines of:
1. Large amount of instance related EXP
2. Large amount of current job EXP
3. Additional Eureka/Bozja Actions/Currencies
4. Tomestone currency based on your job level. (Including current end-game raid ones if on a max level job.)
There's no reason not to include Zadnor in a queue if the rest of the zones get added into a queue since it falls into the same category as them and is a direct continuation of Southern Front which would be in the queue. There's also no reason not to include endgame tomestones as alliance raids fall into a similar queue niche of large scale PvE content and this would be similar. There's little to no incentive to step back into these zones after you complete the relevant story and received all the rewards you want; hence a daily roulette would be a great addition to bring back players who might not have touched it again. Furthermore, adding a queue like this could also be used to tie this content to moogle tomestone events. Which is just a huge net positive.
I would also like to add, that SE has a bad track record of supporting zones like this. The Diadem was straight-up removed from the game and later added back in as a crafting zone because it was dead content. It would be good to have a rotating queue to keep all of these content areas active in general as there are some legitimately excellent encounters in these zones and their raids.
Last edited by McChaffee; 01-02-2023 at 07:32 AM.
People return to zones for items and to enjoy it all over again. There's little to further incentivize people imo.There's no reason not to include Zadnor in a queue if the rest of the zones get added into a queue since it falls into the same category as them and is a direct continuation of Southern Front which would be in the queue. There's also no reason not to include endgame tomestones as alliance raids fall into a similar queue niche of large scale PvE content and this would be similar. There's little to no incentive to step back into these zones after you complete the relevant story and received all the rewards you want; hence a daily roulette would be a great addition to bring back players who might not have touched it again. Furthermore, adding a queue like this could also be used to tie this content to moogle tomestone events. Which is just a huge net positive.
I would also like to add, that SE has a bad track record of supporting zones like this. The Diadem was straight-up removed from the game and later added back in as a crafting zone because it was dead content. It would be good to have a rotating queue to keep all of these content areas active in general as there are some legitimately excellent encounters in these zones and their raids.
It's not just SE, but any developer will generally leave something like this alone after a new expansion drops. It's very inefficient to keep going back to these old projects while the players demand newer content.
What happened with Diadem was unfortunate, but they were able to salvage it and make it into something better.
Also, to address the idea of Duty Finder, I don't see them taking that approach with something like this. Anyone that actually wants to go to any of this content will specifically choose what it is they want to play. If they need more bodies, there are discord communities to find people to do this content. I don't want to see resources wasted in this manner and I'm sure they don't want to waste resources in this manner.
These zones are meant to be played for an hour or two at a time. People have a hard enough time queueing for alliance roulette with the longer time spent in zone, they're definitely not going to queue for something like this. Furthermore, people can easily abandon the duty because there's no penalty for leaving if they don't get what they like.




100% support, should have been in there since inception.
EXP til max rank then mettle after to incentivize.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
People are running it and enjoying it. (Every day, there's a DC to hop to for Rival wings.) What is the problem? Maybe you should actually try this out first before bashing it like it's some heinous act.
Should they also add roulette for other activities? Maybe you roulette for an FC or a venue. Sometimes you just need to do things yourself.



I think the point is that content should be proofed enough that outside communication methods aren't needed to accomplish it. I'm usually in the camp of "just use discord" but lately I'm starting to see the viewpoint of those who think the devs should provide ways to accomplish the content without it. More incentives should be applied to give people a reason to return to the content and tossing it into a roulette isn't a bad idea imo.People are running it and enjoying it. (Every day, there's a DC to hop to for Rival wings.) What is the problem? Maybe you should actually try this out first before bashing it like it's some heinous act.
Should they also add roulette for other activities? Maybe you roulette for an FC or a venue. Sometimes you just need to do things yourself.
It's understandable for savage runs of DR to be formed out of the game because you actually need everyone listening and on the same page to get the clear with the limit on raises it has plus just how chaotic it can quickly become. Normal runs of DR, Castrum and Dal I don't think really *need* to be kept to Discord in the same fashion.
Ultimately putting those 3 specifically into roulettes would be nice for those still trying to wrap up achievements. The zone activities themselves are another story as the devs really need to put in a reason for those who have finished to return.
Last edited by LianaThorne; 01-02-2023 at 09:33 PM.
Like I said earlier, discord was used from the start in Bozja (and likely Eureka. I've only been around for so long.) We made coordinated efforts to queue up for CLL, as not everyone was doing it (and not everyone was good at it). Some higher level of communication has always been necessary in these games for years and it's better that it's handled by third parties, rather than taking up time and resources in the game environment.I think the point is that content should be proofed enough that outside communication methods aren't needed to accomplish it. I'm usually in the camp of "just use discord" but lately I'm starting to see the viewpoint of those who think the devs should provide ways to accomplish the content without it. More incentives should be applied to give people a reason to return to the content and tossing it into a roulette isn't a bad idea imo.
It's understandable for savage runs of DR to be formed out of the game because you actually need everyone listening and on the same page to get the clear with the limit on raises it has plus just how chaotic it can quickly become. Normal runs of DR, Castrum and Dal I don't think really *need* to be kept to Discord in the same fashion.
Ultimately putting those 3 specifically into roulettes would be nice for those still trying to wrap up achievements. The zone activities themselves are another story as the devs really need to put in a reason for those who have finished to return.
As far as Bozja goes, I believe the devs did plenty to facilitate completing the content. From content that originally required 48 people, they made allowances for fewer to participate and complete objectives. A party of 8 or less can do whatever they need to do. They shouldn't have to hold people's hands and shepherd them into these areas to complete content. Roulettes aren't the answer to everything. They're great for people doing smaller scale content, but as the controversial alliance roulette shows, people start to lose interest in objectives that take longer than 20 minutes.
If they were to actually port CLL, DR and Dal to a more compact format, then I could see having them be accessible some other way, but even then you're still at the mercy of people's actual desire to run the content and then we end up with threads complaining about queues. This is why we've been better off not having a new exploration zone this expansion. They need to take some time to make improvements to that system or possibly move away from it.
This whole idea is very lacking at the moment. You can't just throw stuff in a roulette and expect people to go for it just because of an excess of carrots added to the stick.
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