Of course. Tackle at the start, and tackle again as soon as it's up.

I'll also add that I use Spinning Heel from the start until I am at 3000TP or the timer expires. Invigorate during Simian Thrash animation.

I have always gone MNK in AV from start to finish--then relics happened and I'm stuck going BLM! Unfortunately, 17m runs aren't MNK-friendly and all your timers are out of whack switching in the room before Miser. In the case of 17m (or any situation where you aren't MNK until the end) you'll want to use Invigorate instead of Spinning Heel at the start of the fight. In my experience, kicks are always on cooldown when engaging Miser.

Without Hundred Fists, you'll need BV+Paeon to maintain momentum. Ask your BRD to put it on early!

Quote Originally Posted by neminis View Post
This sounds really interesting gotta try it.
Another question are you fine with hate on that? aka using nerve potions or str potions?
If I am colluded at the start and the WAR isn't locked down by paralysis, I am unlikely to take hate. I have -20 enmity geared, use no meds, and pop Chameleon after DK. That holds me over for the entire fight, assuming Miser dies before moving. The longer the fight runs, the more likely hate will shift to one of the MNKs.