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  1. #11
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Or just remove all the aoes
    (1)

  2. #12
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renalt View Post
    What's weird to me is the system is already in game and doesn't need fancy macros or mods.

    PvP uses action rotation.
    It's weird, in the past I was against them doing something like that for PvE, however, recently I would say I wouldn't be against it, or at least give the player the option to do so. Many actions already do this now so they might as well just go all the way.
    (1)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Yes macros were used to do this on Warriors at first and that led to the developers making it so Warriors don't have to macro it. Then we got the upgrade system generally for a lot of attacks as we level, then that became situational to reduce button bloat, especially recently.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Simply just make 1-2-3 combos a single button like they already have done for things like Mirage Dive/High Jump.

    Then incorporate things like Primal Rend over Inner release on activation.

    While they are at it, Make things like Aetherflow turn into Energy Drain on cast.

    Summoner already has all this, so why not every other job.
    that becomes a problem for jobs with multiple combos though. how would the game determine whether you want to use storm's path or storm's eye? let alone the SAM combos
    (1)

  5. #15
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    that becomes a problem for jobs with multiple combos though. how would the game determine whether you want to use storm's path or storm's eye? let alone the SAM combos
    You have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.

    The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
    (0)

  6. #16
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mikey_R View Post
    You have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.

    The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
    that doesn't address the buff/dot refreshing combos, and it'd be very weird to have some jobs whose combos are in one button and other jobs where it isn't

    i suppose the alternative would be doing away with multiple combos, but i'm not a fan of spamming one button throughout the whole fight (which is why i don't play bard or healers in the first place)
    (1)

  7. #17
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by bex404 View Post
    or all skills are aoe <.<
    I wish more people were on board with this as a solve because "aoe rotations" aren't any more interesting than hitting the single target 123s anyway

    Like why does Soul Scythe or Whorl of Death even exist? It does the same as Soul Slice/Shadow of death respectively except THIS TIME ITS AOE it's so dumb lol
    (0)

  8. #18
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    i would love if they add new feature for hotbars where we can put 2 any skills in 1 button. like for 1-2-3 combos turn to 1-1-2 or 1-2-2 combos. Just like in pvp action rotations
    (0)

  9. #19
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I will hate it if they force one button pvp rotation to everybody, but if they make it an option, then fine.
    (3)

  10. #20
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    simple way to reduce button bloat without changing gameplay? they did it in PVP . just use the same thing.
    (0)

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