Or just remove all the aoes
Or just remove all the aoes
It's weird, in the past I was against them doing something like that for PvE, however, recently I would say I wouldn't be against it, or at least give the player the option to do so. Many actions already do this now so they might as well just go all the way.
Yes macros were used to do this on Warriors at first and that led to the developers making it so Warriors don't have to macro it. Then we got the upgrade system generally for a lot of attacks as we level, then that became situational to reduce button bloat, especially recently.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
that becomes a problem for jobs with multiple combos though. how would the game determine whether you want to use storm's path or storm's eye? let alone the SAM combosSimply just make 1-2-3 combos a single button like they already have done for things like Mirage Dive/High Jump.
Then incorporate things like Primal Rend over Inner release on activation.
While they are at it, Make things like Aetherflow turn into Energy Drain on cast.
Summoner already has all this, so why not every other job.
You have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.
The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
that doesn't address the buff/dot refreshing combos, and it'd be very weird to have some jobs whose combos are in one button and other jobs where it isn'tYou have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.
The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
i suppose the alternative would be doing away with multiple combos, but i'm not a fan of spamming one button throughout the whole fight (which is why i don't play bard or healers in the first place)
I wish more people were on board with this as a solve because "aoe rotations" aren't any more interesting than hitting the single target 123s anyway
Like why does Soul Scythe or Whorl of Death even exist? It does the same as Soul Slice/Shadow of death respectively except THIS TIME ITS AOE it's so dumb lol
i would love if they add new feature for hotbars where we can put 2 any skills in 1 button. like for 1-2-3 combos turn to 1-1-2 or 1-2-2 combos. Just like in pvp action rotations
I will hate it if they force one button pvp rotation to everybody, but if they make it an option, then fine.
simple way to reduce button bloat without changing gameplay? they did it in PVP . just use the same thing.
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