that becomes a problem for jobs with multiple combos though. how would the game determine whether you want to use storm's path or storm's eye? let alone the SAM combosSimply just make 1-2-3 combos a single button like they already have done for things like Mirage Dive/High Jump.
Then incorporate things like Primal Rend over Inner release on activation.
While they are at it, Make things like Aetherflow turn into Energy Drain on cast.
Summoner already has all this, so why not every other job.
You have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.
The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
that doesn't address the buff/dot refreshing combos, and it'd be very weird to have some jobs whose combos are in one button and other jobs where it isn'tYou have one for Gekko, one for Kasha and one for Yukikaze. If you progress with one, you don't progress with the others so you can still interrupt. The old issue with Meikyo Shisui is now also gone as the buttons can just change to the combo enders as they will give their respective buffs now.
The only real problematic one is Monk and Perfect Balance, however you can say Monk doesn't have many actions so it really isn't a concern there (for now).
i suppose the alternative would be doing away with multiple combos, but i'm not a fan of spamming one button throughout the whole fight (which is why i don't play bard or healers in the first place)
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