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  1. #1
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100

    simple way to reduce button bloat without changing gameplay

    back in stormblood, there were abilities that would change into others depending on whether you were on tank stance or dps stance (such as inner beast and fell cleave), so why not do the same for AOE?

    everyone is on "single target" stance by default, then pressing the AOE stance changes your skills to their corresponding AOE versions.

    1-2 combos turn into the AOE combos, fell cleave turns into decimate, upheaval turns into orogeny, edge of shadow turns into flood of shadow, senei turns into guren, shoha turns into shoha 2, etc.

    instead of needing 4-9 different keybinds for your aoe skills, you only need 1 to turn AOE stance on and off.
    (6)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Much like how those damn, dirty mods do. I wouldn't know anything of it though. Just heard from one of them shady people all made of shadows and malcontent.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player

    Join Date
    Jan 2014
    Posts
    1,188
    or all skills are aoe <.<
    (2)

  4. #4
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by bex404 View Post
    or all skills are aoe <.<
    I wish more people were on board with this as a solve because "aoe rotations" aren't any more interesting than hitting the single target 123s anyway

    Like why does Soul Scythe or Whorl of Death even exist? It does the same as Soul Slice/Shadow of death respectively except THIS TIME ITS AOE it's so dumb lol
    (0)

  5. #5
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    87
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I can't wait to start rapidly stance switching in 2 target fights because one of my AOE abilities is a gain on 2
    (4)
    You can always give unsolicited advice, it's always morally correct

  6. #6
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Uhm guys, you can already do this in the game without any mod.

    Assuming hotbar 1 is your regular and hotbar 9 is your AOE. Just create 2 macro to switch between them. I do this on RPR 'cause the absurd number of buttons it has.

    /macroicon "Soul Scythe"
    /hotbar change 9

    ^ put that macro on your Hotbar 1.

    /macroicon "Soul Slice"
    /hotbar change 1

    ^ put that macro on your Hotbar 9.

    Than voila, you don't have to redo and add any keybind, so can just 1-2-3-4-5 your AOE set like usual. Work well on DNC too, but DNC doesn't have that many button to begin with.
    (3)

  7. #7
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    53
    Character
    Angela Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raven2014 View Post
    Uhm guys, you can already do this in the game without any mod.

    Assuming hotbar 1 is your regular and hotbar 9 is your AOE. Just create 2 macro to switch between them. I do this on RPR 'cause the absurd number of buttons it has.
    But this doesn't solve the real problem with button bloat.

    XIV is designed around having a certain number of buttons. They have expressed this on more than one occasion that in Endwalker the classes are more or less "at their limit" for how many buttons they can have.

    The problem with bloat is not that the player doesn't have a solution for it. It's that the skill design space is limited by this bloat.

    For instance, Black Mage has 32 class/role buttons. (I'll leave potions and Sprint out of the picture for simplicity.)

    Out of those buttons, 6 buttons are AoE version of single target buttons. As you state, you can use a macro to toggle your bars to facilitate an AoE toggle (provided you are not already using them all, of course...) That leaves you with 26 buttons in total.

    Or does it? The 6 paged buttons still exist for the class, and that space cannot be used for other skill design. If they comimitted to an official system with an AoE stance swap, you would truly eliminate these skills, making the actual number of skills Black Mage has 26, then say +1 for the new stance button making 27. That's 5 extra buttons for skill design space that are being squandered on vapid button clones.

    To speak nothing of combo buttons, of course.

    I am not arguing for or against the existence of an AoE stance, as I agree with others that the implementation of it does not have 0 drawbacks and I frankly don't care to think that hard about something that I seriously doubt will ever exist (however their impulse to remove Cleric Stance comes to mind.) But an officially supported AoE swap button would be simply superior to a macro hack. Also, a macro solution being obviously optional additionally creates a problem I'll address in a different response:

    Quote Originally Posted by undull1 View Post
    If only there were some way to please both sides of the PvP combo button argument.....
    Like maybe......putting the "combo" action as a separate action in the actions menu....

    Yep, that would just be too craaaaazy to consider.
    As I outlined above with a prospective AoE toggle, the benefit of combining buttons is lost if it doesn't expand the classes' design space.

    With that goal in mind, making the change optional creates a design problem: Players using the paging combo buttons would be asking for new skills because they now have space for them. To cater to them leaves those who choose not to use them with the original problem: too many buttons. Whatever implementation for this would have to be uniform or there's really no point in even doing it (unless you just really badly want to go 11111111111111111111 instead of 123123123123123123 at face value.)



    Ultimately, the entire problem with button bloat is it leaves them with no space for new class design. They're already only adding like 2ish new buttons each expansion, with others being passives, upgrades, pages for existing skills, or deleting old skills, the last of which is a volatile solution (Example: community response to SAM's Kaiten.) If they cleaned up wasteful buttons, they would have more room to continue to expand upon classes without risking blowing things up.
    (3)
    Last edited by angelar_; 02-17-2023 at 05:44 PM.

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,401
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raven2014 View Post
    Uhm guys, you can already do this in the game without any mod.

    Assuming hotbar 1 is your regular and hotbar 9 is your AOE. Just create 2 macro to switch between them. I do this on RPR 'cause the absurd number of buttons it has.

    /macroicon "Soul Scythe"
    /hotbar change 9

    ^ put that macro on your Hotbar 1.

    /macroicon "Soul Slice"
    /hotbar change 1

    ^ put that macro on your Hotbar 9.

    Than voila, you don't have to redo and add any keybind, so can just 1-2-3-4-5 your AOE set like usual. Work well on DNC too, but DNC doesn't have that many button to begin with.
    I do the same thing with RPR for the exact same reason. I've been working on converting other DPS and tanks over to that system, too. Doesn't work out quite as well on healers.
    (0)

  9. #9
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Simple button compression is all that's needed. Instead of straight up dumbing it down so that whenever you need aoes your buttons switch automatically just make some buttons automatically swap to others under certain circumstances.

    For example ARC/BRD doesn't need Heavy Shot and Straight Shot. If Straight Shot Ready is proc'd just turn Heavy Shot into straight shot. Or on BLM, once you use Ley Lines it should turn into Between the Lines until Ley Lines goes on CD.

    Just little things like this would help immensely. It would add up to quite a bit. And it's not like there isn't a precedent for them doing things like this either. DRK's Salted Earth turns into Salt and Darkness automatically. GNB's Burst Strike turns into Hypervelocity automatically too. They can compress a lot of buttons easily, they just choose not to.
    (11)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by NekoMataMata View Post
    Simple button compression is all that's needed. Instead of straight up dumbing it down so that whenever you need aoes your buttons switch automatically just make some buttons automatically swap to others under certain circumstances.

    For example ARC/BRD doesn't need Heavy Shot and Straight Shot. If Straight Shot Ready is proc'd just turn Heavy Shot into straight shot. Or on BLM, once you use Ley Lines it should turn into Between the Lines until Ley Lines goes on CD.

    Just little things like this would help immensely. It would add up to quite a bit. And it's not like there isn't a precedent for them doing things like this either. DRK's Salted Earth turns into Salt and Darkness automatically. GNB's Burst Strike turns into Hypervelocity automatically too. They can compress a lot of buttons easily, they just choose not to.
    If any ability is a direct requirement for another ability they should behave like this.

    Why this happens on some jobs but not others is just frustrating.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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