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  1. #1
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50

    Targetting Information

    Currently I'm having a little problem with the targetting within the battles.

    Since you can put an icon on the mobs, I'd be happy to actually see them at the mobs name if I target them (lower right corner).
    If I'm tabbing through mobs which have that icon on their head, I can't see it in the targetting bar.

    Next thing would be to actually color the name of the mob if you've enganged it. The color changes on the mob but not on the target (lower right corner). It is sometimes hard to tell which mob is being attacked if you're in a group.
    (0)

    Seriously Why?

  2. #2
    Player
    VagabondPriest's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Brunomichael Vagabond
    World
    Excalibur
    Main Class
    Thaumaturge Lv 30
    I agree about the Icons and was wondering about healing allies. When I am in party before the patch came I was able to click on the names of the party members on the side of the screen where there HP is listed to heal them. I was wondering if I will be able to do that again because after the patch I had to run around trying to get close to a guy just to heal him and the others around him and by just running around I get too close to the enemy's AoE and wound up getting killed. But maybe I am missing something with the target "all", "party" and "enemy" bar on screen I still dont understand that if someone can please explain I will appreciate that.
    (0)

  3. #3
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    All = You can target everything like it used to be
    Party = You'll only tab thru the party members in your sight range
    Enemy = You can only tab thru enemies
    Friendly = Is like Party + friendly NPC's
    (0)

    Seriously Why?

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    12
    The new targeting system works great with one exception. Because it's bound to the up/down buttons, players can no longer use up/down to cycle through the party list.

    Please bind the key for target filtering to something more appropriate, such as the "Select" button on the gamepad, or the "\" key on the keyboard. Repeatedly pushing the button or key will cycle through the various options: All, PC, NPC. We only need those three options. This way, you can still target party members easily with the F1 thru F5 keys (F6 cycles through the rest). And on the gamepad, we can use up/down again to do the same as the F6 key.

    -Lonni
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    42
    Quote Originally Posted by Lonni_Bonni View Post
    The new targeting system works great with one exception. Because it's bound to the up/down buttons, players can no longer use up/down to cycle through the party list.

    Please bind the key for target filtering to something more appropriate, such as the "Select" button on the gamepad, or the "\" key on the keyboard. Repeatedly pushing the button or key will cycle through the various options: All, PC, NPC. We only need those three options. This way, you can still target party members easily with the F1 thru F5 keys (F6 cycles through the rest). And on the gamepad, we can use up/down again to do the same as the F6 key.

    -Lonni
    Yeah, this is one thing that pissed me off..
    They add a switching targeting system...that uses the SAME BUTTONS we already use to switch action bars.
    How am I supposed to change target-type while engaged? -.-'
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    12
    Quote Originally Posted by Griever View Post
    Yeah, this is one thing that pissed me off..
    They add a switching targeting system...that uses the SAME BUTTONS we already use to switch action bars.
    How am I supposed to change target-type while engaged? -.-'
    Yes! I forgot to mention that as well. It was quite frustrating for me at first. I'm slowly adapting, but it obviously can be improved like I said above.
    (0)

  7. #7
    Player
    Lancerz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    71
    Character
    Abaddon Deathslayer
    World
    Goblin
    Main Class
    Archer Lv 70
    Yes the new target system needs to have a lock of some sort in the configuration settings or something. The way it is now you always accidentally change it to friendly or enemy etc while in battle. Who in the world comes up with these ideas.
    (0)

  8. #8
    Player
    Tabion's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I agree with the OP 100%.

    I'm too used to targeting myself with the up/down buttons and still in the habit of trying to target party members by pressing them as result of playing FFXI so long. I'm constantly switching modes before/after battles by accident as my action bar dissapears when a mob dies (why can't it just stay open?). I guess it will just take some time to get used to, but overall I think a greater benefit would come from allowing party member slection witht he up/down buttons and the ability to assign targeting preferences to any button, or even a combination of buttons.

    Oh, and I agree that if they would highlight the enemy's name in red where you can see it's HP/buff/debuff status that would be sweet too.
    (0)

  9. 03-08-2011 08:40 PM

  10. #10
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I have the habit of pressing down to target myself so targeting being bound to D-pad frustrates me. I think if they let us lock it or, let us assign it to a button like Y, or start. Even letting us just disable it completely would be nice.
    (0)

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