I've been meaning to make this post for a long time, but I keep thinking I should wait until I get some screenshots to support my case -- but if I keep waiting then I'll probably never get around to saying it at all.
Over the last couple of years there has been a focus on making the game's gear models more "high detail" but this seems to be coming at the cost of making things look awful when they are dyed, and I am concerned that the promised "graphics upgrade" is going to apply this approach to everything in the game.
The high detail gear either has shadows and undyeable scratches built into it, or (especially on metal) has textured parts that turn grey instead of taking on the surrounding colour when dyed.
It becomes impossible to colour-match things when using dye, because each piece has its own variety of pre-existing overlay that changes the colour.
And some pieces have been made effectively undyeable because they look so awful that it isn't worth it.
There also seems to be a puzzling attitude that every piece of metallic gear now needs to be super textured and scuffed and have little ripples and shapes across it. Plate armour and weapons are not necessarily like this at all. It doesn't make them look more realistic, but messy and ugly.
High detail also just displays more poorly -- on my TV screen at least. I don't know if it's better on higher display settings, but for me, all these newer sets often have an unpleasant "twinkling" effect as the screen cannot display the detail well. I have not had issues with this in other parts of the game. I am worried that this "upgrade" might turn out to be a serious downgrade that I cannot opt out of.
From memory, this trend has started in the patches for Shadowbringers, with the Deepshadow gear, and has continued for most endgame sets since then.
I much prefer the older, cleaner style of gear. I would love to just have that but slightly sharper textures and less pixelly.
Some particular examples of gear that looks poor, although there are many more:
- the new Heavensturn armour, particularly noticable on the sune-ate if you dye them a bright colour. This is meant to be brand new armour but it's scuffed and scratched.
- Exarchic gear with dyeable metal parts, eg. Exarchic Coat of Fending; Exarchic Mail of Maiming.
- Male Viera starting gear - all the pieces have permanent grey textures over them and you can't dye any of it to match other things.
- Radiant gear - anything with dyeable metal is awful.
Endwalker gear also seems to have a particular problem with choosing strange parts of the gear to dye or not dye or keep a particular highlight colour that is hard to work with.
To repeat, this is not an organised review of every piece of gear that has issues. It is a few specific examples amid an ongoing and widespread problem with recent gearsets.