Quote Originally Posted by Molly_Millions View Post
while this is true, all of the completed weapons need either hypogryph leather or spruce lumber
1 needs leather, the other 6 need spruce lumber
Still irrelevant because the only synth required to make a class weapon is the flawless one. You can complete the final synth with 100 durability remaining and garuntee its success 100%. If you could do it without HQing anything, class weapons would cost 60k gil. NQ Spruce lumber costs 400g on Durandal... theres no need to have a DoL leveled to get that since you don't need the HQ.

Making the final synth into a HQ is also very improbable. It takes 3 times the amount of HQ materials to start at 333 quality, and with it being a L59 synth it is very risky to attempt to get large quality gains. This means you have a high chance of blowing the synth up and only a marginal chance (10-50% depending on luck) of getting a HQ.

Furthermore its not even known yet if HQ double melds are even accepted by the NPC, and its likely they aren't because hey, this is SE programming.

If you happened to HQ one, they sell for roughly 3 times the amount of a NQ... sell the HQ buy 3 NQ's and you'd have a larger chance of the double happening 23% vs 45% (the chance of a 18% meld failing 3 times in a row is 55%, which means getting 1/3 of them to HQ is 45%)

In any means how the Relics are set up, its far more efficient to go for NQ's in nearly every aspect. A lot quicker, a lot less risk, a lot less total materials.

And then back to the point is that the main item, the only one that really matters, is composed of 85% mining materials across all 7 weapons. It doesn't bother me really, but I sympathize with Flower Power and understand her point that they should have possibly been more diverse in the key component to make these weapons.