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  1. #61
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    You know I got to thinkin, maybe they should sync up the mobs instead in lower level dungeons so that they allow higher level players their full kit but severely punish the low level noobs for being low level by getting one shot and being a crutch in the team. "Get better nerd"
    don't see a reason to fuck up any one. new player don't need to be punished for bein new same as older player for playing for longer
    (0)
    Last edited by magitekLuna; 01-01-2023 at 05:35 PM.

  2. #62
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Avoidy View Post
    I've seen this topic brought up before, and watched people literally say that they'd rather press 2 buttons than perform their kit. There's a sizeable base that genuinely enjoys having their kit gutted because it means they don't have to think as hard when they do their dailies, and I feel like those people are over-represented here.
    Realistically though, I agree with what Allegor just said. If they legit can't address this issue at all, at least give everyone an aoe skill early on. Hell, maybe look into a job's future and find some QoL skills and implement them earlier too. I think that might be the best "middle" way to address this problem.
    there people like this even here. like saying why you need all the skill by the time you do a them all the boss be dead. but its FF14 a game where MOST people just ask in a a nice glam 24/7
    (0)
    Last edited by magitekLuna; 01-01-2023 at 05:36 PM.

  3. #63
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    This topic has come up an infinite amount of times since ARR itself, Yoshi-P himself has addressed it before, this system isn't going to change, full stop. /end thread.

    But in a more serious discussion tone, the devs have stated that they always desire to keep lower & higher level players on an equal ground (or as close as can be) in any given instance. So long as this holds true, any system you pitch would have to fulfill this without fail.

    Which comes to the big discussion point: there is no way to create a balancing system that allows higher level characters to maintain their skills without violating the Dev's desire, and more importantly from the dev's perspective - is just as easy to program. without manual modification or input on their part after basic implementation, since they already have a system that works autonomously and is future proofed. keep in mind this 2nd point, because it's going to curbstomp effectively anything you can come up with that might even potentially solve the parity issue.

    Because you should realize, this is the single if statement your solution must compete with and needs to be as simple as this:

    if(Player.level > maxInstanceLevel)
    {
    Player.level = maxInstanceLevel;
    }

    For example, here's a thought experiment:


    You have a level 30, level 50, level 70, level 80 & level 90 DRK. Tell me the exact single potency scalar value that could scale all DRK potencies, including OGCDs at each of these level brackets equally in order to give the exact same potency per GCD over the course of a minute as a level 20 DRK in order to fulfill the first criteria of absolute parity. Now remember the 2nd point: your variable must work for each level bracket without any manual modification on any particular one, otherwise it's instantly more complicated to program than their current system of temporarily changing your variable with a single player.level = x statement. Oh, and your scaling variable must also work for every single last change they do to DRK's kit in the future, as well as account for every single skill they add to DRK in the future, or again, it's instantly more complicated than their current system and laughed out of the design room in a nanosecond.

    but even the above is being too lenient afterall. When their current system works on every job for all time regardless of what they add or how they tweak jobs, limiting the thought experiment to a single job is being gracious. In reality, tell me the single potency scalar variable that would work on all jobs at every level bracket that would allow each and every job to maintain potency parity with their level 16 selves. Remember, the variable must be a single value and work for all future & tweaks to every job, or its automatically more complex than the current system they have and automatically invalid.

    Or take another thought experiment:

    You have a 50 WAR, whose only source of lifesteal is Storm's path. In order to maintain parity with a level 90 WAR, how would you modify Bloodwhetting to account for this? If your solution is 'nerf its lifesteal to 0', then congrats, you've literally defeated the purpose of your solution. Remember, due to point #1, having it as any value besides 0 instantly violates parity, so you've effectively turned the skill into a ghost OGCD that does absolutely nothing, which also means you're no longer even playing a level 90 WAR anymore, as Bloodwhetting is a huge part of their dungeon identity.

    Due to their massive EXP/time efficiency, roulettes will always be populated so long as the reward is good enough. If it isn't? They'll just buff it more ala MSQ roulette. The infinitely vast majority are willing to put on their favorite streaming service and snooze for 15mins in order for major rewards. Either way, You can cap out tomes by doing hunt trains or doing a daily expert. You can get titanic amounts of poetics in a short period of time by unsyncing new-timers through coils / old savage raids. You can grind EXP by queueing the on-level dungeon you have available. You don't ever have to touch syncing if you so desire.

    Quote Originally Posted by magitekLuna View Post
    its not as much work as you think
    As someone whose worked in the AAA gaming environment, Statements like these is precisely why I'm glad 99% of people on these forums aren't game designers.
    (11)
    Last edited by Daeriion_Aeradiir; 01-01-2023 at 08:25 PM.

  4. #64
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    lv90 drg's full rotation doing the same damage as 2 button rotation of lv15 drg in Satasha. I think this is even worse.
    (2)

  5. #65
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Neri View Post
    lv90 drg's full rotation doing the same damage as 2 button rotation of lv15 drg in Satasha. I think this is even worse.
    but it will do more. its just take the same time as you will do 4 lv15 drg rotation or so. there more skills so in place of go 1 1 1 1 1 1 1 you do a real rotation


    but as far as i can see all we need to do in not play the low lvl things and the new players can just not be there as far as we care. to bad FF14 build around you replay this old shit. hell it around 90% of the game.
    (0)

  6. #66
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by magitekLuna View Post
    hell it around 90% of the game.
    Only if you spend 90% of your time doing it. There is higher level content that you can spend months on like level 90 hunts, fates, maps, raids, ex farming, or things that are independent of it such as pvp and the gold saucer games.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #67
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Only if you spend 90% of your time doing it. There is higher level content that you can spend months on like level 90 hunts, fates, maps, raids, ex farming, or things that are independent of it such as pvp and the gold saucer games.
    you got a point but then tomes are a thing and roulettes is the way. as hunts and fates get old fast. raids are one time thing and you do more if you want the glams. a big problem of raids is the one loot per weak as well.
    (0)
    Last edited by magitekLuna; 01-01-2023 at 10:03 PM.

  8. #68
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    oGCDs alone would break older content. Garbage suggestion every time it comes up
    (5)

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