Quote Originally Posted by magitekLuna View Post
last part is just not correct at all. low level dungeons skills are not what you got when this dungeons was new at all.
Mostly they are. Fluff abilities were removed like stuns, abilities you use at 20% health, parry buffs, protect, maintaining things such as Blood of the Dragon, but they have kept GCDs mostly. For a paladin for example, you still use Rage of Halone in ARR. On a bard, you still use Heavy shot with Straight Shot procs and maintain your dots. Monk still has all their combos that they actually used. Other than a slight aoe change, Black Mage does too. Dragoon has only had pointless or clunky abilities removed, and clunky or pointless GCDs removed.

They are easier to play (less consequences, less positionals, less fluff like parry and evasion buffs) and so on, but what I mean is, the higher level parts of the rotation are removed when syncing and that still gives you more of a sense of how the job used to play and some people actually want that when experiencing old content.