Quote Originally Posted by Avoidy View Post
It's so bad that most people I know will straight up beg people to come with them for Leveling roulette so they can use the "limited leveling roulette" option. The ones who don't, will always complain anyway when they inevitably get Halatali or something, because you only have like 2 buttons to press for 12 minutes. I've yet to meet anyone in game face to face who actually likes getting synced down. This thread's been weird as hell because all these people who, I guess, love mashing 1-2 over and over again are defending this garbage and pretending like people who want to actually enjoy the game are the ones in the minority. They are right to expect that SE will never change this system, though. They're simply too lazy, and doing so would probably piss off the types of people who take off their gear when they queue alliance roulette. They're not really here to play video games; they just want to get their tomes fast while watching netflix on their second monitor, and they view actually playing their job as "too much work" lmao.

All you can do is find 3 other people to do limited leveling roulette with, or just avoid roulettes in general since they're heavily weighted towards early game garbage thanks to the free trial.
I dont think its the matter of "liking" being level down. None of us do once we unlock more abilities. Its just the matter of accepting the system for what its trying to do for the sake of lower leveled players to feel like theyre still evenly contributing in the content. I'm sure there's a preferable solution somewhere to allow both parties to feel satisfied but atm its complicated and devs have other priorities to work on

I still feel like the best solution is to do an overhaul of the job's abilities system to have the core rotation be available right before the first dungeon, scale up dungeon mobs to accomodate the increased power in abilities and call it a day