Quote Originally Posted by Cabalabob View Post
Or, crazy thought, just not give you access to those skills at that level?

It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.

For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?

Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?

Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
and then its NOT FUN TO PLAY as most of this content was made ina time where you did have more skills at that lvl.

Quote Originally Posted by kevin_satron View Post
"just lower the potency" they say, "just lower the stats" they say

like bruh, it's more complicated
but its not. its how games like GW2 do it.