or the new player see how good it is later on and want to try a job he did not think of. you take it to a place of insecure snowflake way to fast.Isn't it better to just make the lower level rotations better? Like, introduce the core of their endgame kits as older buttons that were removed before? MNK is a good example of this.
I said it before, but just imagine a lvl 90 SMN dropping giant primals on level 15 Sastasha bats... Of course, a sprout's first reaction is going to be "woah that looks cool" but then it'll get old pretty fast. This is a game that boasts its story telling, so I think immersion is a big part of it too... You can say "well glamours are immersion breaking" but I think a Roe in a santa outfit is less harmful to a sprout's first experience than extremely flashy moves that do no damage to a bum pirate.
Not to mention, how exactly would you balance healer and tank kits in old content? I haven't seen an answer to this yet.
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