I wouldn't mind a change but I don't think it is a priority for the devs. It seems to me they are trying to take the game to the next level graphically in 7.0 so that will likely be their main focus.The problem is mostly noticed in lvl 50 content as some content is balanced to for example ilvl 90 yet accepts 130. And to a lesser degree also on lvl 60, as the relative stat boost between the min and max allowed ilvl is still a big diffirence percentage wise.
While most content is still heavily outdated, restricting the ilvls here would help a lot. ilvl 80 content should for example only allow up to ilvl 100 (still a 25% stat boost) instead of 130 (which is 62.5%). Even this wont prevent skipping phases on some bosses (over time reworks etc still caused a power boost). But it at least should make a lot of the mechanics required to be performed again. And it should not be an issue either! These dungeons/raids were designed with a certain ilvl in mind, so that ilvl should work anyway. The 20 extra ilvls should on that be graceful enough.
A quick fix that is partialy effective is still better than no fix. It highly unlikely some dungeons will become unplayable in difficulty from such change. And all that has to be tested for this purpose is running each dungeon at the min ilvl (which i suspect was already done during the stat squish).
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