Quote Originally Posted by magitekLuna View Post
it so unit fun i don't get how yoshi don't see it. getting any ting under lvl 50 at this point is close to unplayable. i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level. this need to be stopped as the more we go on and add new levels the less playable older content gets.
before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.
A.) Other games like GW2 have a very limited number of abilities to use, all of which are available (iirc) at the start. Adjusting the "potency" is more reasonable when there's only a small number of things to balance and everyone has access to them.

B.) The biggest issue is things that can't be simply "potency-balanced." Tank A has a 10% reduction, a 20% reduction, and an invuln ability. Tank B only has the 10% reduction at their level. It is physically impossible to "balance" the additional abilities the higher-level tank has (you can't potency-scale invulnerability, for example). Or Healer A has a mix of single-target heals, AoE heals, and an "oh crud" button like Benediction. Healer B only has Cure 1. It's physically impossible to "balance" those (you can't potency-adjust an instant 100% heal, for example).

C.) Remember, when you queue for roulettes that can give you lower-level dungeons/trials/etc., you're getting a reward (experience, tomestones, and the like) in exchange for helping newer players keep their own lower-level content relevant. Your main "purpose" in the scale of the game is helping a newer player by reverting to their experience.