I get the gist of what you are saying although it was an effort to decipher. The work required to make this happen isn't worth the effort. I highly doubt the devs will waste the time necessary to placate the vocal few that want it.it so unit fun i don't get how yoshi don't see it. getting any ting under lvl 50 at this point is close to unplayable. i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level. this need to be stopped as the more we go on and add new levels the less playable older content gets.
before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.


The problem is mostly noticed in lvl 50 content as some content is balanced to for example ilvl 90 yet accepts 130. And to a lesser degree also on lvl 60, as the relative stat boost between the min and max allowed ilvl is still a big diffirence percentage wise.
While most content is still heavily outdated, restricting the ilvls here would help a lot. ilvl 80 content should for example only allow up to ilvl 100 (still a 25% stat boost) instead of 130 (which is 62.5%). Even this wont prevent skipping phases on some bosses (over time reworks etc still caused a power boost). But it at least should make a lot of the mechanics required to be performed again. And it should not be an issue either! These dungeons/raids were designed with a certain ilvl in mind, so that ilvl should work anyway. The 20 extra ilvls should on that be graceful enough.
A quick fix that is partialy effective is still better than no fix. It highly unlikely some dungeons will become unplayable in difficulty from such change. And all that has to be tested for this purpose is running each dungeon at the min ilvl (which i suspect was already done during the stat squish).
I wouldn't mind a change but I don't think it is a priority for the devs. It seems to me they are trying to take the game to the next level graphically in 7.0 so that will likely be their main focus.The problem is mostly noticed in lvl 50 content as some content is balanced to for example ilvl 90 yet accepts 130. And to a lesser degree also on lvl 60, as the relative stat boost between the min and max allowed ilvl is still a big diffirence percentage wise.
While most content is still heavily outdated, restricting the ilvls here would help a lot. ilvl 80 content should for example only allow up to ilvl 100 (still a 25% stat boost) instead of 130 (which is 62.5%). Even this wont prevent skipping phases on some bosses (over time reworks etc still caused a power boost). But it at least should make a lot of the mechanics required to be performed again. And it should not be an issue either! These dungeons/raids were designed with a certain ilvl in mind, so that ilvl should work anyway. The 20 extra ilvls should on that be graceful enough.
A quick fix that is partialy effective is still better than no fix. It highly unlikely some dungeons will become unplayable in difficulty from such change. And all that has to be tested for this purpose is running each dungeon at the min ilvl (which i suspect was already done during the stat squish).




At a minimum they could put the lvl 30 ability on the Job Stone, it would give at least one decent skill in low level content and would incentivize people getting the advanced jobs.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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