Quote Originally Posted by Raven2014 View Post
Like I also did back then?

D - Astrodyne stack can give 1 of these 2 buffs: a haste buff that allow more cast, or a % damage buff to melafic but also increase its MP cost. The math should be worked out that while it improve output, it can not be sustained with a zero piety build.
Reason: One: I had said it before, when the role ignore its supposed main 2nd stat (piety) in favor of a non-relevant stat (DH) then there is something really wrong on a fundamental level of the design, that has to be fixed. Two: provide an alternative option that make DET/PIE a viable competitor to the CRT build- similar to how the SpS vs Crit option on BLM. For example: a CRT build would favor to maintain a 2 stack Adstrodyne while a DET/PIE built would prefer a full 3 stack up time. Or, high level of play can have AST juggle the stacks throughout the fight to find the ideal sweat spot between output and MP regen ratio ala ram up for buff window, drop down to conserve MP. (This is my idea of active MP management, not just pressing some buttons).



The "oh you just want another button bloat for to press" have always been a stereotype the people on your side of the argument want to super impose "as if" what people like me want, and that has never been close to the true.
I already noted then and there the problem of leaving the broader system fruitless/DoA just to try to manage it through tacked-on job-specific balancing nightmares.

And I've said nothing here of button bloat (outside of LD), only of systems existing just for the sake of existing, instead of being leveragable for broadly enjoyable gameplay. ???

If you are referring to my comments months ago on Lucid Dreaming, though... yeah, I'll stand by that. It's just bloat (or, at best, adds a further degree of punishment for being killed off at an especially unfortunate time).