Quote Originally Posted by Mikey_R View Post
You see, that's fine for Monk, because it's combos are so flexible, however, what about something like Dragoon? With it's more rigid combo structure
Don't suppose I could convince you that hyper-rigid combos, especially when long, are just outright terrible design and should be changed anyways?

Imagine, for instance, if you could short-change your Full Thrust (or Chaos Thrust), skipping Vorpal (Disembowel) for reduced direct damage (and duration), without their being reduced to 100 potency traps?

Similar things can be said for resource generation. Giving Monk an extra Chakra is different to giving Samurai Kenki, then what would you do with Dragoon?
That one's actually easy even right now. Rather than increasing the resource count, you reduce the cost of the next spender. Voila. The maximum count becomes a non-issue. (See the SAM community's suggestions on how Meditate should have been handled from the moment Iaijutsu started giving Meditation stacks. Again, a universal design improvement that'd be worthwhile even in isolation would also fix the issue of receiving external impacts.)

There's just too many potential pitfalls when messing with someone else's rotation that I can't see the benefits outweighing the drawbacks.
That's a fair concern, but I think it's also an entirely solvable one, often through changes that would be worthwhile regardless.