I wouldnt be surprised if they will give natural lifesteal to everyone and change healer skills to support since it seems that they really dont know what to do with them.
I wouldnt be surprised if they will give natural lifesteal to everyone and change healer skills to support since it seems that they really dont know what to do with them.
In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)
i wish the game is like this
Each role have 1 support abilities, but range dps will have a lot more support abilites, like restore other player's mp, increase spell/skill speed abit, peleton but in combat only for a few secs, increase healing potency, increase damage, raidwide mitigations, and ofc DoTs. sounds like bard in 2.0 :v
my wet dream
I'd love it, I just fear it's 15 years too late for this game as it really needs to be locked in from the start, not all stripped away as they have class after class after class.
It's no good having cc/support if there is nothing to cc/support and when the game is build on a Leeeeeeroy Jenkins zerg wall to wall - doesn't matter if its a squishy wall to wall pull either.
Pure Trinity really doesn't exist in this game.
MCH support?
How to tell you never played MCH.
Maybe I'm doing things wrong and I'm not supporting my team with the flamethrower
yellow/purple/orange dps
Currently, I don't see the point of an additional support role. The only real "support" and "utility" tools that matter currently are damage buffs, which pretty much all roles have. I think the game right now doesn't support support roles, if that makes sense. There's nothing to support if the only thing to do is damage.
Like others said, the support role already exists in the form of p.ranged (I think MCH should revert to a more support-focused kit). I'd love to see a rehaul of MP and TP management, where all jobs are able to manage their resources on their own with good gameplay loop, but if things start to hit the fan, then the p.ranged can step in to help out the healers or tanks.
No, unfortunately not. They would have to redesign every single boss fight in the whole game.
FFXIV is designed very closely around the Tank/Healer/DPS trinity, with damage output as the central stat.
It would be really weird. I mean healers are normally support in other games right?
Healers tend to stand on their own. Support would generally be a greater buff / debuff capability with less healing or DPS capability than other jobs. BLU tank is the closest we get to this. Here, we have support abilities spread throughout the jobs, which seems better than having another role.
Adding another role would require overhauling how instances and parties work. We can't even get full hat compatibility on all of our races.
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