Quote Originally Posted by Canadane View Post
If a fight is clearable with all players getting 0 crits, I have no problem with high crit variance.
What is boring though, is attacks always crit/crit+DH because that's how the burst is designed.
I'd have no problems with this either - sadly we live in a world that relies on variance in some fights, and even then for people who aren't as high a skill level in Savage it will still take some variance for them to win a fight even doing the mechanics correctly.