Controversial topic to a lot of people, but I figured I'd put this out there from a recent discussion I had in a different thread: Critical Hit needs to be scaled back.

Considering that we've had many gripes with how the current meta is always 2 minute Burst, one of the main issues in that meta is Crit Variance.

Crit Variance refers to the difference between dealing a Critical Direct Hit and a normal hit within a raid buff window.

This variance has caused issues namely with the start of the current tier, as even World First groups had to either swap jobs or run multiple PERFECT runs at optimal levels to even manage the DPS Check to get into P8S Phase 2 before the HP Nerf.

For those wondering "Why should we reduce Critical Hit?", the Critical Hit stat refers to both the chance of hitting a Critical Hit, AND the damage scaling of said Critical Hit. Having this dual-use has made it a favorite since Stormblood's Critical Hit issues where it scaled too high.

I'd say we're at that time again, except in a different form - namely where having the 2 Minute Burst Window has caused Critical Hit Variance to become a major issue in dealing the damage required in content, as I hope the development team has realized.

As much as I hate the 2 minute burst window, we should at least address this while waiting for them to actually do something about the burst window itself come 7.0.