Page 1 of 2 1 2 LastLast
Results 1 to 10 of 163

Hybrid View

  1. #1
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Vidu View Post
    snip
    While it does take effort to put together an event, the amount of frustration/mental effect caused varies from person to person. I am someone who has frequently put together/helped put together events in FF, out of FF and in real life (specifically raves and having to deal with keeping DJs on schedule + hosting) that usually pull betweeen 100-200 people. I don't find them to be mentally draining at all to be honest, in fact it's quite fun and can be a really easy process if you know what you're doing.

    One thing I want to point out is that people will show to do their jobs if the "management" treats them well and also provides a good incentive for doing said job. Those who want to just show up to enjoy the event will come if they simply enjoy the environment of your group/enjoy being a part of it. If people aren't showing up or are being lazy about it, that's most likely a sign that things aren't going well behind the scenes on "managements" end and you should probably look into why. If putting together events in general is causing too much stress on your end then maybe consider passing the job off to someone else. I can say from experience that allowing your members to also contribute ideas/help run things also leads to a higher desire to actually want to be there. For example, I actually put together an anniversary event plan for an FC on Aether that had around 400-500 members and it would be a series of activities going on throughout the day at each hour. Each event was ran by a member of the FC (both "management" and non) and they were allowed to do whatever they wanted, whether that's host a game, act out a play, play music, etc. When the event actually happened, I was told that they had a larger crowd than any of their previous years running their old event style & could see a noticable difference in people's excitement for the day. They're still using said event style today to my knowledge.

    I also suggested on the first page that the content I had in mind would sync based on the number of people there, removing any actual # requirement of people needing to be online. One person could run it by themselves if they wanted to. It's just an extra activity to give FCs more to do than just provide a space for people to afk in the garden outside of FC held events.
    (2)
    Last edited by LianaThorne; 01-01-2023 at 10:25 PM.

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by LianaThorne View Post
    While it does take effort to put together an event, the amount of frustration/mental effect caused varies from person to person. [snip the rest for length]
    I absolutly agree with this statement - thats mainly why I believe adding FC-specific content wont help to revive "dead" FCs or turn FCs into something thats more than "just" a social group (still not sure why thats such a bad thing in the first place). If the FC lacks people who have the "mental capacity" to put together events right now, adding content that requires this wont magically conjure them up. At best it might be a kick in the butt for some, but I would question how lasting this kick would be.

    I think instead of asking for FC-exclusive content, it might be better to request or think about tools that would make organising FC-events easier - an ingame FC-calender perhaps where people can put in "events" for the next week (or next two weeks) and FC-members could react to it (like being able to flag that you'll attend said event). Those events could than be anything - from running raids together, to treasure maps to something you've made up yourself. Basically eliminating the need for out-game ressources to let people know when something is happening that they might want to make time for. And yes, I know that in theory the lodestone provides such a feature - and that using Discord is probably what most people are doing right now, but incoorporating this into the game itself instead of having to basically use a second(party) tool would make it more comfortable (at least for me).

    I really dont think that theres a lack of content one can do as FC - and I dont think locking content behind FCs is the best way to get FCs to play together. The main issue isnt "theres nothing to do", but organising it. Making that easier could indeed be a good thing.
    (3)

  3. #3
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Not sure why i bothered carry on /salute
    (0)
    Death Is Only The Beginning....

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Just like they gave us the island now, we should have something like this with an ship or better air ship. Old Diadem had these mobs to hunt and special areas to reach, to use that base and mix it with some random palace of the dead like structure would give tons of fun stuff to do... you could add stuff there and not just dump all new loot to super rare treasure maps or submarine stuff - even if you just add it as an alternate way to gain that loot, huntseals and maybe mogtome...

    Right now most times one or a few ppl take care of the subs, one does garden... and thats it, ye sure i can spend my 50.000.000 fc points to buy buffs but you might as well buy those yourself or get em from the squadron...
    Heck we cant even craft "FC food" with decent buffs to place, just the same baseline stuff since 2.x...
    (0)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuroka View Post
    Just like they gave us the island now, we should have something like this with an ship or better air ship. Old Diadem had these mobs to hunt and special areas to reach, to use that base and mix it with some random palace of the dead like structure would give tons of fun stuff to do... you could add stuff there and not just dump all new loot to super rare treasure maps or submarine stuff - even if you just add it as an alternate way to gain that loot, huntseals and maybe mogtome...

    Right now most times one or a few ppl take care of the subs, one does garden... and thats it, ye sure i can spend my 50.000.000 fc points to buy buffs but you might as well buy those yourself or get em from the squadron...
    Heck we cant even craft "FC food" with decent buffs to place, just the same baseline stuff since 2.x...
    But why should there be more content gated behind FC membership? What is wrong with FCs making use of the content already in the game?

    Players shouldn't feel obligated to join a FC to get access to content provided by the game.
    (4)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jojoya View Post
    But why should there be more content gated behind FC membership? What is wrong with FCs making use of the content already in the game?

    Players shouldn't feel obligated to join a FC to get access to content provided by the game.
    "Why is there gear gated behind Savage/Treasure maps/Ex Trials/Crafting/Gathering/"insert story locked behind an job or rolequest??? I should not be forced to xyz!".....
    (1)

  7. #7
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    "Why is there gear gated behind Savage/Treasure maps/Ex Trials/Crafting/Gathering/"insert story locked behind an job or rolequest??? I should not be forced to xyz!".....
    None of that content has any requirement beyond "queue up for this" or "make a pf and wait for 5 minutes", it's not gated in any meaningful way
    (3)

  8. #8
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kuroka View Post
    "Why is there gear gated behind Savage/Treasure maps/Ex Trials/Crafting/Gathering/"insert story locked behind an job or rolequest??? I should not be forced to xyz!".....
    My point exactly...alot of these excuses weren't even valid this is a MMORPG but it is what it is. Its giving cult like vibes
    (0)
    Death Is Only The Beginning....

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kuroka View Post
    "Why is there gear gated behind Savage/Treasure maps/Ex Trials/Crafting/Gathering/"insert story locked behind an job or rolequest??? I should not be forced to xyz!".....
    For me there is a big difference between playable content and the rewards that said content offers - all of those contents can be accessed by anyone who wants to do them and its only up the player to get there.
    Different story for content that would be locked behind FCs - where you'd be way more dependant on other people. On the one hand having enough people online at any given time to do the content and on the other hand not having so many people online that you dont get to do the content because you get excluded.

    I'd like to offer two scenarios here, assuming that when we're talking about "content" we mean something along the lines of a dungeon - in the broadest sense, mainly: battle-content that people play together in a cooperative fashion at the same time:
    (A) We get new [content] for up to 4/8/24/72 people. You can invite anyone to join you for this content, including FC-members and friends from other FCs and worlds. If not enough of your FC-members (and friends) are online, you can use PF to recruit strangers or try your luck with DF. If you - and some FC-members/friends - want to play this content, you can do so at any given time (more or less).
    (B) We get new [content] for up to $/8/24/72 people. You can only invite FC-members to join you for this content. Any friends from other FCs or worlds are out*. If not enough of your FC-members are online to attempt this content with any promise of sucess (e.g. you dont really need to attempt treasure maps with less than 3 people - while possible, its not fun. At least not in my humble opinion). If to many of your FC-members are online, some might be left out. If you want to play this content, you depend on your FC-members being active at the same time as you while not having other ingame plans.

    Why would B be better than A? What would the benefit be? Certainly not making FCs more social - maybe I'm to negative but I can already picture dramas like this:
    "Hey, I want to do [content] on monday, tuesday and friday! Let me join your FC!"
    "Cool, we do [content] on monday, tuesday, thursday and saturday and we need more people!"
    ...
    "You didnt do [content] for the last two mondays! I'm leaving!" or "I wasnt allowed to join for [content] for the last two weeks! I'm leaving!"
    or, on the FC-side: "You didnt show up for [content] for the last two weeks, you're out!"

    *funny enough: they werent even that bold - or brutal - for Diadem back then...
    (3)
    Last edited by Vidu; 01-04-2023 at 04:47 AM.

  10. #10
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kuroka View Post
    "Why is there gear gated behind Savage/Treasure maps/Ex Trials/Crafting/Gathering/"insert story locked behind an job or rolequest??? I should not be forced to xyz!".....
    The only "gate" that exists for anything you just mentioned is savage having loot capped. That's the only gear that even matters to anyone looking to do that level of content or ultimate. Everything else is easy access for all and generally optional. FCs have their own "gated" content already. Why the greed?

    The fact that we talk about an old version of Diadem in the past tense should be enough of a clue as to how the proposed addition would do, but some cling to the past a little too hard.
    (1)
    Last edited by Deveryn; 01-04-2023 at 06:38 AM.

Page 1 of 2 1 2 LastLast