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  1. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MonteCristo View Post
    Fluff content doesn't move all players...if i was asking about fluff, adding a hairstyle, or something glamour related I'm 90% sure the responses would all be supportive. General consensus seems to be we dont want it locked behind fc meanwhile if implemented correctly it could be a invigorating change to spark more life into the deadness that is absolutely felt by many FCs across all data centers. When did our community get so afraid of innovation? Its always no dont touch anything the game is perfect as is for many things that are suggested.
    If a FC is experiencing "deadness", look to the FC leadership. Active FCs don't just happen on their own. They happen because there are members that take on leadership roles to organize events and keep members engaged.

    It's amazing how many players go "it would be neat to start my own FC" without having any intention of doing anything other than invite people to join and then end up puzzled why their FC is boring. It's because they didn't do anything other than invite people.

    It's not that community is afraid of innovation. They'll show up if someone is running an event. It's that few are willing to put in the effort to innovate and organize the events in the first place. Most players feel like it's someone else's responsibility because they aren't here to "work" and then end up disappointed (or upset) when it turns out those around them likewise aren't interested in "work".

    Quote Originally Posted by Vidu View Post
    In addition to that I also see potential from turning FCs from social groups into "reward factories" where you dont join a FC or stay in it because you like the company, but because its the most efficient one for you to have access to the content/rewards. I'm being a bit hyperbolic here, but imagine people having to leave FCs with friends that they enjoy playing with because the FC is to small for the content or because everyones schedules dont line up well enough to tackle it. People staying in FCs where they dont like anyone, but get to do the content. People being kicked out of the FC because they dont contribut enough to said content. People going FC hoping to do the content more often. People threating to leave the FC if they dont get XYZ..
    That's a pretty accurate description of what happened in WoW during Cataclysm and Mists of Pandaria when the guild perks/rewards system was a big deal.
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    Last edited by Jojoya; 12-31-2022 at 03:58 AM.