For the argument about MINE, the vast majority of players now were not around for a lot of old content. If you were around in ARR, HW or even Stormblood, great, so was I, but I don't pretend like we are a majority anymore. Whereas the active players were 300,000 to 600,000 then (Lucky Bancho before 4.3), there are up to a million more active players at any given few month period than there were back then (Lucky Bancho latest) and we can't pretend that some of those people from back then didn't quit or take a very long break that they haven't returned from yet.

The problem with discussing MINE in reference to hard content is that most people just want to unsync it. They don't see themselves good enough for it, or they don't have the time for hard content and the associated difficulty of finding a good party, or they just don't want to do something that is regarded as old even though they didn't experience it. A lot of people don't even know what MINE is or understand that these fights actually have mechanics, or how the sync system works. One way or another, the MINE community is very small, but an FC might drag some people into it who would otherwise be too anxious to try.

Quote Originally Posted by caffe_macchiato View Post
Something like an eight-man deep dungeon, V&C, treasure, or fishing venture with FC rewards that can't simply be "finished" and thrown away like most patch content.
How about deep dungeons, V&C, treasure and ocean fishing itself? All of these have rewards you can get from doing it a lot instead of just doing it once and I've always seen FCs doing this sort of content even during less active periods.

If content can't be finished, then it's either going to be an endless grind or the lack of reward will make it pointless. Either way, there is no point in doing it then.