I wish. Even something like guild missions would go a long way towards making FCs feel like more than linkshells with slightly more functionality. As it stands, it's really difficult to make an objective case for even joining a community FC over making your own solo FC and simply communicating with friends via LS/CWLS, especially with solo fc home ownership being a major incentive.
In Tera, we had guild missions that officers could select from the guild menu. These were really really basic but it was still more than we have in XIV. To put it in XIV terms, the guild leader would pick a mission titled, say, "Run Dun Scaith 8 times." and the quest would begin, and everyone in the FC would see it visible. From that moment on, anyone in the FC who ran Dun Scaith would count towards that 0/8 goal, and if a full 8man squad of FC members went in together, they could finish the quest in a single run, since 8 of them completed it. Doing these quests boosted your guild's rank, and you'd be able to see your guild's ranking in game set against other guilds, so it got kind of competitive. At one point, guild housing was even sort of teased as an incentive to support your guild but the devs dropped it.
In BDO as well, guild quests were implemented in a way that was like "kill 500 of X monster" and anytime anyone in the guild killed that monster, it counted towards the quest. You got like, guild contribution for this or something and then at the end of a certain time period the guild leader would issue payouts that were distributed to every member with people who had higher ranks and higher contributions getting more money back than people who didn't contribute anything.
In this game, there's just nothing. Someone earlier said "if you want to do things with your FC, just do it" in like a "be the change you want to see" kind of way, but the thing about that is it's a two way street. I might want to run random content with people in my FC, but if my FCmates don't see a reason to, say, run puppets bunker in 2023 or something, then they're not gonna agree to do it. Square could incentivize and facilitate group efforts by implementing any of the examples I just mentioned, but they've chosen not to for many years and now here we are. Imagine trying to recruit someone to your community FC in the current year. What can you offer them that they can't just get from a linkshell and a solo FC? I say this as someone in a community FC where our main competition isn't even other FCs sniping our members; it's people just leaving to be in FCs by themselves so they can have specific buffs on demand, their own house, and their own army of submarines that they alone can control, while losing no real socialization aspect since they continue chilling with us in linkshells anyway. The last time I asked someone what they could get out of a community fc that they couldn't get from just having a solo fc and inviting their friends to a linkshell, the answer I got was literally "uhhh FCs have a MotD function," like come on bro.
Last edited by Avoidy; 12-30-2022 at 12:52 AM.
As long as it doesn't need an FC house. Whoever thought adding large gil making content for FCs to housing, then make that housing compete with other FCs and even Solos.. Then also give Large houses more garden space. It's literally begging for snowbally wealth and exploitation. This shit is just gift wrapping power-gamers that sub to have whole wards of solo FCs just generating gil. Praising FOMO like this, no wonder SE loves NFTs. lol
Please SE, move this stuff outside of housing. You shouldn't need a House to have an FC Workshop, it's not like you can even deco it.
Additional worry-free (relatively) housing space at a low price.
Content geared toward FCs would likely end up putting pressure on people to do whatever it is and only that (potentially). You'd have people kicking those that aren't contributing enough. There's already plenty of group content to do out there and you don't have to be in an FC to do it.
Housing space that they generally can't even decorate. Whereas if you went the solo FC route, you could simply purchase your own home and have the full range of decorative ability. I will grant you this: with demolition returning, the "worry free" aspect does become relevant, but in my experience most people would rather have their own solo fc home that they can decorate without consideration for anyone else, even if it comes with some worries, over a "community FC" home that just exists and was already decorated by someone else and requires a specific rank to decorate and every change you make might upset others who liked the house as it was, etc. etc.
The rest of your post, I'll just say this. Having come from MMOs with these systems, neither of them had people being kicked for inactivity. Maybe you experienced differently though.
I think they were mostly talking about FC House 'Rooms'. Which isn't really worry-free tbh. I've seen FCs explode and you lose the 300k + room deco, and I've had to explode other people's rooms. We just need more and larger apartments, and give them a balcony for gardening and other shiz. Not more Wards.
But FC Housing shouldn't compete as a better version of Solo Housing. That's the problem here. Giving additional features because it's an FC house is just bad FOMO design and only encourages players to create Solo FCs. It's like if we only allowed FCs to Treasure Hunt, people would make solo FCs just for that. So whatever if they want a Solo FC fine, but when it's designed to also mechanically take away from the Solo players as well (FC Housing), then it's bad.
Maybe they'll make changes and adjustments when they plan to update the GCs..,<don't recall if they ever mention, what, when, and if about that. I personally felt like it was a given in the future for them to update> Seeing as they are Adjacent to each other(both FCs and GCs.., maybe even changes to note the story effects, without spoiling)
They can add content to FCs without giving people reason to feel like it alienates players without FC/s, or in different FCs.<and maybe repurpose some of that allowing other FCs and players to partake if one FC opens it up. you know those large FCs always posting ads will want to lure people in with that.>
and even if SE does head towards a solo able MSQ that doesn't mean it stops them from improving or implementing their Multiple Player Contents, and FC content.
<We've had this back and forth between others before. Complaining that it's to restrictive against solo players forced to do Multi-player, and then the game been pushed to Soloable to shut down any positive change.>
There's no harm so far if they make it be open to all in some form.<Maybe FCs get a nice Bonus/Chunk Reward, but that would be it. depending on how much the FC has in Resources/Land. but of course balances would have to be made. like once per account. would definitely sting multiple FC owners/Alters.> and as some mentioned, with the OG Diadem, Give some incentive to invite players from other/without FCs to join.<Specially since not all FCs are large, and depending on the content available, IF They add a Variance at some point, some FCs may need assistance to fill out left over spaces, or optional spaces.>
but again, thinking over how something that doesn't exist could work. and not step on any sides toes without resorting to x proves y wrong so z could never be like some intentionally or unintentionally do.
Key word is "incentive". Just like any good game that has variety of activities, they implement incentives for you wanting to do them. Why would I bother savage raiding? Because the incentive is getting BiS, why do I bother doing select old dungeons and raids? Because the incentive is to collect moogle tomestones, why would I bother doing old relic chains? Because the incentive is to collect nice weapon glams.
So them implementing more group based activities for FC's to do on a weekly or perhaps a monthly basis helps keep some level of social activity with your select group besides just the lackluster FC buffs.
That's almost all the content in the game because almost all the content in the game can be tackled by FCs (and are by some).
The only reason to restrict a content to FCs specifically would be to exclude people whose FCs can't do it or who aren't in one and to restrict activities to homeworlds (which Yoshi-P is against, he ended the game and re-released it with a new engine just so we could do content across worlds and therefore not with an FC). It's not a smart business decision to do any of this.
There is some content that only an FC can do which is voyages. This is almost the only content I don't ever intend to do because I don't want to go and create an FC just to do that and that proves my point that it excludes people.
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