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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You are asking for CC resistance and Fetter Ward

    CC resistance and Fetter Ward worked on the following:
    - Stun
    - Silence
    - Sleep
    - Bind
    - Heavy
    - Knockback/Draw-In (same CC type)

    prior to patch 6.1. While for Crystalline Conflict it may not be a good choice to bring back CC resistance, Frontlines and Rival Wings are a whole different beast given player count. Either or both need to return, with priority on large-scale-PvP CC resist after having suffered the effect previously.
    adding what you are asking for would make sense, but not without also bring in changes to DR as well. In the current state I don't see that adding in resist to heavy/bind , for example, while still allowing melee to keep their current DR against healers/casters would be reasonable.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    adding what you are asking for would make sense, but not without also bring in changes to DR as well. In the current state I don't see that adding in resist to heavy/bind , for example, while still allowing melee to keep their current DR against healers/casters would be reasonable.
    Absolutely correct. The damage reduction in the current state is implemented to deal with the onslaught of crowd control to give people a chance at surviving.

    IF the switch flips to introduce CC resists again, the DR would need to be reduced a fair bit, however I'd be careful by how much I'd reduce it. but certainly not keeping the -60% the melees and tanks have right now.
    (0)