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  1. #1
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    34
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 90

    Savage loot lockout should be removed when an ultimate is released

    Groups tend to disband and reform for when ultimates are released, yet in many cases as with yours truly, some of us might not be ready. We've cleared the savage fights many times before, but that doesn't necessarily mean we'll be geared up in time for the release of Omega if we have to switch jobs. If Square-Enix really wants us to experience the ultimates as genuine as possible, aka: right when they release, they really need to lower the arbitrary barriers to do so. Those of us who are capable of clearing the savages, have in fact, cleared it already, so what is there exactly to prove? That our RNG is perfect? That we had the patience to slog through weeks, maybe even months of one of by far, the most unfriendly tiers to PF?
    (25)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,540
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Just because you cleared doesn't mean everyone did. There are casual statics. Tiers usually last around 6 months before getting unlocked like that.
    (8)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,376
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Just because you cleared doesn't mean everyone did. There are casual statics. Tiers usually last around 6 months before getting unlocked like that.
    And what does this have to do with the lockout?
    (21)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,540
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    And what does this have to do with the lockout?
    Everything. Removing the loot lockout when the tier is still in progress and people are still progging.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Everything. Removing the loot lockout when the tier is still in progress and people are still progging.
    By that logic, the tier should never be unlocked prior to the release of a new one. After all, people are still progging 6-7 months into a Savage tier's lifecycle.

    In actuality, unlocking the tier makes it easier for these players. They'll have a much larger pool of players in PF because the lack of a loot restrictions means those who have cleared can help without impacting coffer drops. Unlocking the tier doesn't stop prog any more than making Primal mounts purchasable stops people from farming them. That's just a silly argument.

    Quote Originally Posted by Azuri View Post
    Ultimate lockout is removed after one patch. And nothing bad happens because of it.
    An even better example. Hell, UCoB and UwU are nearly six years old and still have people progging them to this day. Making it so you could technically farm every single weapon in a day or two didn't cheapen the experience for those who cleared when you could only get a token a week.
    (7)
    Last edited by ForteNightshade; 12-28-2022 at 09:36 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,540
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    By that logic, the tier should never be unlocked prior to the release of a new one. After all, people are still progging 6-7 months into a Savage tier's lifecycle.
    And by OP's logic, the tier should be unlocked immediately upon release. Because if midcore and casual statics don't need it then neither do the hardcore statics that clear it all week 1. If it exists for people who clear week 1 and reclear for 8 weeks straight only, then why shouldn't it exist for all the statics that take longer than that?
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Everything. Removing the loot lockout when the tier is still in progress and people are still progging.
    Ultimate lockout is removed after one patch. And nothing bad happens because of it.
    (11)

  8. #8
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Everything. Removing the loot lockout when the tier is still in progress and people are still progging.
    week 15 prog btw kek
    (4)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Jeeqbit View Post
    Just because you cleared doesn't mean everyone did. There are casual statics. Tiers usually last around 6 months before getting unlocked like that.
    Removing the loot lockout earlier benefit basically everyone.

    People who have cleared already can gear alt jobs easier.

    People who are progging get a little boost in their speed if they want because more gear.

    PF Groups are more active because people can clear multiple times a week and still get loot.

    Really I can't think of a good reason to even have a loot lockout in the first place, aside from getting players to stay subbed longer.

    Edit: I thought of another benefit. Players in statics can join pugs without screwing over their static in terms of coffers.
    (10)
    Last edited by Rolder50; 12-28-2022 at 03:41 PM.

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Ultimates "never expire" since ilevel lock, but they also don't like to encourage people unsubbing from game so they don't unlock until two more patches after the .5 release. All done to keep subs instead of just re-subbing right when ultimate drops, and clear and farm savage gear in a day kind of things.
    (5)

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