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  1. #1
    Player
    NitsuLeviathan's Avatar
    Join Date
    Dec 2019
    Posts
    6
    Character
    Nitsu Leviathan
    World
    Leviathan
    Main Class
    Summoner Lv 100

    Please add an aggro range indicator

    Please add an aggro range indicator. It can be as simple as a dotted line around a boss to show its aggro range. It is a very easy add and would help tremendously. Please up vote so this floats its way up to the producers/programmers <3
    (2)

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Why do you feel there needs to be one? Some things don't care how close you are even if you're in their hit box until you smack them. There's also a few types of agro in this game. Mostly two types unless you go into Eureka then you get a few more.
    (9)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    This sounds like a request from the folks that can't sit still...
    (3)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,936
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deveryn View Post
    This sounds like a request from the folks that can't sit still...
    IDK I feel like those people already know where the pull range is lol
    (1)

  5. #5
    Player
    Reclusegamer's Avatar
    Join Date
    Jun 2022
    Posts
    51
    Character
    Cyriac Esperaunce
    World
    Balmung
    Main Class
    Summoner Lv 90
    ngl, the aggro detection is super weird.

    i've had times, as Dps with no regens put on himself, that I'll be behind tank and the aggro goes to be me first. The tank of course steals aggro immediately but it's just...weird sometimes.
    (0)

  6. #6
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deveryn View Post
    This sounds like a request from the folks that can't sit still...
    Nah, this sounds more like the summoners who'd forget their Garuda egi was set to sic when wanting to place them near the boss while everyone was coming back from being afk or talking about strategy. Not like the bards cause it almost always was bards that felt the need to be jumping around everywhere in everything.
    (1)

  7. #7
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reclusegamer View Post
    ngl, the aggro detection is super weird.

    i've had times, as Dps with no regens put on himself, that I'll be behind tank and the aggro goes to be me first. The tank of course steals aggro immediately but it's just...weird sometimes.
    We're you using an ability that could be seen as an attack or had a different buff placed on you? Like how Bards used to have to be careful to not accidentally pull with a foes that was up.
    (0)

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Saraide View Post
    IDK I feel like those people already know where the pull range is lol
    Not all of them
    (0)

  9. #9
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    aggro in this game is very simple. just let tank go first and aoe them all.
    (4)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,525
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Honestly I am surprised nobody talks about aggro range of boss encounters, as different fights have significantly different aggro ranges (ex.1: P8S 2nd Phase his initial aggro range is shorter than his target range, ex.2: the aggro range of Adelphel and Grinnaux in Dragonsong's Reprise is extremely short, you can walk very closely and to their corners even), which people may want to utilise for their openers, like "can I safely walk up to the boss and just faceaggro it or do I have to use a ranged attack"? Latter applies to bosses with ranged auto attacks, which can decimate a dps / healer if they get hit.

    Some bosses also do two auto attacks at the start for some reason (Hephaistos I and Voidwalker for example), which is why it might matter as well.
    (0)

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