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  1. #21
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BraveKaiser View Post
    Would it help to have matches be set up based on a player's win/loss record? Like say, you have a ton of wins through trial and error, and you get paired with players who have similar success as you, and you play matches with maybe longer match times or more distance to travel?

    Or say you absolutely suck at the mode to the point you practically can count the times you won on barely two hands, you get paired with others who struggle, and you play matches with some form of handicap until you either find your groove or just don't bother until the next Series, where the win/loss resets?

    Sure that doesn't sound fun, but at this rate, I'd rather have SOMETHING to that effect than let things continue as they have, because PvP is a struggle and there doesn't seem to be a good way to improve than just surrendering to the failure and just play through PvP without a care, using cheats or just washing your hands of the mode entirely.

    Also let us buy the rewards we miss with Trophy Crystals please.
    I very much doubt that would do anything positive, already have doubts the current system even cares how much your work your backside off while in a match; if you get thrown against teams of people who can near one-shot you the instant you're spotted behind a wall, constantly, even with defences and line of sight on your side, then it isn't going to help you progress at all, and kill any motivation to put up with it.

    Why do I cite that? Because for every person who has claimed it is easy to climb ranked, there's many, many more who have had experiences like this where nothing they could've done even mattered, the balance simply didn't exist.

    When server tick, animation queues/locks and class imbalances and zero downtime between crowd control effects all work against randomly assigned teams, enough matches of that variety will plummet one's credibility to such a system, and so will the player's morale.

    Really, the only truly frustrating thing about PvP right now is how little control over one's fate people seem to have and the punishment the system inflicts on you with long respawns. You either get no issues, or a ton of issues, there's very little middle ground between the two. Even learning the map, your rotations and synergies with other classes rarely feels satisfying in the current state, as it is equally at the mercy of the system's processing of events as much as anything else. There is potential, but yes, calling it a struggle is absolutely on point.

    Absolutely support expanding the use of Crystal Trophies though, like Wolf Marks they just kind of exist after a certain point. :X
    (3)

  2. #22
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    Wolf Marks can at least be used to get retainer ventures, the current expac's materia, dark matter for repairs, and glamour prisms, although after a point you have too much of any of all four for it to be worth still collecting. Crystals absolutely need more usage.
    (1)
    Last edited by Simple_Barghest; 01-10-2023 at 03:19 AM. Reason: finishing my scatterbrained thought

  3. #23
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Novani View Post
    When server tick, animation queues/locks and class imbalances and zero downtime between crowd control effects all work against randomly assigned teams, enough matches of that variety will plummet one's credibility to such a system, and so will the player's morale.
    Server tick is consistent, and so are animation locks. Class balance is pretty good, with no classes being especially overpowered or underpowered, and CC effects have cooldowns that you can track. You can't control your teammates, but you can control yourself. You can climb the ladder as literally any class right now. But some will require more patience and effort from you than others.
    (0)

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