Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Guntank81's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Roelk Roegan
    World
    Mateus
    Main Class
    Gladiator Lv 100

    Hello! to the Developer Team working on PVP!

    I am writing to express my strong belief in the importance of player versus player (PVP) content in Final Fantasy XIV (FFXIV). As a long-time fan of the game, I have seen firsthand the potential that PVP has to engage and excite players.

    One key way to enhance the appeal of PVP in FFXIV would be to offer more meaningful rewards for participation. This could include glamour items, rare titles for different jobs, rare mounts, achievements, and unique weapons. These rewards would not only incentivize players to engage with PVP content but also add an extra layer of prestige and accomplishment to their character.

    I would like to also bring to your attention the potential benefits of adding a Pre-Made Team vs Pre-Made Team casual and rank mode to your game. It is my belief that this addition could help to keep the PVP side of FFXIV alive and well by providing players with more options for gameplay.

    By granting players the ability to form teams and participate in casual and ranked matches, you can encourage continued engagement in PVP and provide a new avenue for players to experience the competitive side of your game. This could also serve as an incentive for players to try out different roles and expand their skillset, further enhancing the overall PVP experience.

    You are on the right path with hosting official Square Enix tournament cups which would provide a clear path for players to aspire to and showcase their skills. This would not only foster a sense of competition within the community but also create a platform for players to demonstrate their abilities on a larger stage.

    Ultimately, I believe that a strong and vibrant PVP community is essential to the long-term success of FFXIV. By investing in PVP content and providing meaningful rewards for participation, the Development Team can further engage and excite players, leading to a healthier and more vibrant game.

    In addition to this suggestion, I also recommend that the Development Team take steps to increase the popularity and usage of Rival Wings, a mode that has proven to be well-liked by players. One possible solution could be to include Rival Wings in the daily roulette or to offer daily rewards for participating in the mode. This would not only help to drive engagement with Rival Wings, but also provide players with additional incentives to try out this exciting and dynamic mode.

    I hope that these recommendations are taken into consideration as your team continues to develop and improve the gameplay experience for your players.

    Thank you for considering my thoughts on this matter.
    Sincerely,
    Roelk Roegan of Mateus, Crystal D/C
    (9)

  2. #2
    Player
    Snark_x's Avatar
    Join Date
    Jul 2021
    Posts
    3
    Character
    Alexandria Grace
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Amen! This needs all the visibility it can get BROTHER!
    (2)

  3. #3
    Player
    RileyNoxus's Avatar
    Join Date
    Jan 2019
    Location
    limsa lominsa
    Posts
    36
    Character
    Riley Nox
    World
    Maduin
    Main Class
    Samurai Lv 90
    Well spoken, you are a beacon to your roe brothers and the eorzean wrestling federation
    (2)

  4. #4
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Hello.

    I am the developer of Final Fantasy XIV: A Realm Reborn

    I have not read your message but I am sure it's very interesting! I'm sure you'll be happy to hear we're removing Rival Wings yet again to remove it, and once it's added back we'll be sure to not include it on the roulette!

    Regards,

    John Yoshi Pee
    (8)
    Give me more Keeper of the Moon rep!

  5. #5
    Player
    Guntank81's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Roelk Roegan
    World
    Mateus
    Main Class
    Gladiator Lv 100
    The FFXIV development team consistently listens to their players, and I am confident that we will see positive changes in the future. They have demonstrated this in the past, and I have no doubt that they will excel in improving the PvP experience.
    (1)

  6. #6
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    We pretty much had all of that and it was as dead as it is now
    (3)

  7. #7
    Player
    Alrin's Avatar
    Join Date
    Feb 2018
    Posts
    157
    Character
    Alrin Kireen
    World
    Phantom
    Main Class
    Sage Lv 100
    I have impression that importance of healthy PvP community in this MMO is greatly underestimated by the developers.

    I wholeheartedly agree with your post Guntank.
    (3)
    In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
    Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)

  8. #8
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Guntank81 View Post
    One key way to enhance the appeal of PVP in FFXIV would be to offer more meaningful rewards for participation. This could include glamour items, rare titles for different jobs, rare mounts, achievements, and unique weapons. These rewards would not only incentivize players to engage with PVP content but also add an extra layer of prestige and accomplishment to their character.
    We had that back in the Feast. People hated it because if you wanted the top 100 rewards you had to play ranked, so this is why the battle series pass is what it is now. Personally I don't care about armor glamour but I'm sure if the CC ranked rewards continue to just be adventurer plates, ranked mode will die.

    Quote Originally Posted by Guntank81 View Post
    I would like to also bring to your attention the potential benefits of adding a Pre-Made Team vs Pre-Made Team casual and rank mode to your game. It is my belief that this addition could help to keep the PVP side of FFXIV alive and well by providing players with more options for gameplay.

    By granting players the ability to form teams and participate in casual and ranked matches, you can encourage continued engagement in PVP and provide a new avenue for players to experience the competitive side of your game. This could also serve as an incentive for players to try out different roles and expand their skillset, further enhancing the overall PVP experience.
    We also had pre-made team modes back in the day. They were removed as well, I don't think they got much use. I still believe though that pre-made team vs non-pre-made team should still be restricted. No one likes to be matched with randos against a coordinated team just to get curb stomped.


    Quote Originally Posted by Guntank81 View Post
    Ultimately, I believe that a strong and vibrant PVP community is essential to the long-term success of FFXIV.
    Uh.... lol. PVP is not essential or even vital to the long-term success of FFXIV in any way, shape, or form.

    As for Rival Wings, until the make another map or put resources back into redoing Astralagos in a more acceptable form, you won't be seeing a roulette of just one thing only.
    (2)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DrWho2010 View Post
    [1]We had that back in the Feast. People hated it because if you wanted the top 100 rewards you had to play ranked, so this is why the battle series pass is what it is now. Personally I don't care about armor glamour but I'm sure if the CC ranked rewards continue to just be adventurer plates, ranked mode will die.

    [2]Uh.... lol. PVP is not essential or even vital to the long-term success of FFXIV in any way, shape, or form. As for Rival Wings, until the make another map or put resources back into redoing Astralagos in a more acceptable form, you won't be seeing a roulette of just one thing only.
    [1]What we had was Top 100 rewards (good) and extremely outdated skill Tier rewards (wolf collars for outdated weapons), on top of a PvP mode that had forced roles and therefore massive queue issues, especially since you couldn't see what roles were needed. It is a bit short-sighted to say that people hated rewards for Ranked because Ranked prior to Crystal Conflict was a multi-layered construct of issues, some of which they remedied with Crystal Conflict (role restrictions removed, giving every role carry potential), some ignored (good tier rewards) or made worse.

    The Battle Pass is a result of incentivising Casual play in all PvP modes, something it does pretty alright. Could use some improvement, but it is no replacement for:
    - the lack of unique seasonal rewards for high-end Ranked PvP (i.e. Top X, Top X%, etc.)
    - the lack of meaningful Tier rewards that are only obtainable in Ranked to encourage Ranked play in all skill tiers, in short more queue population

    As much as I understand the push against it, Ranked sadly needs proper incentive.

    [2] Technically, it is not a Roulette, it is a Daily Challenge. Roulette would imply a random duty, but since Frontlines are locked to one duty which cycles every 24h, having a Daily Challenge for Rival Wings is more than acceptable. It would encourage people to try it and participate in a similar fashion how people pick up Frontlines.

    That said, Final Fantasy XIV may not see PVP as a vital element, but it is fair to say that improvements to PvP are generally seen as welcome to bring in players heavily invested in PvP aspects of a game. FFXIV is a themepark MMO after all and PvP is one of the attractions - one being a staple in multiplayer games.
    (1)

  10. #10
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Ranked should simply be removed.

    It's obvious that Blizza-- sorry, Square-Enix, is not willing to invest the time or resources necessary to run a game which fosters a healthy competitive environment. Which is fine - I don't think XIV's playerbase is going to be particularly suited to that kind of thing, anyway.

    So why is it even an option? Delete ranked entirely, replace it with casual (group) and call it a day. Or, better yet, avoid splitting CC's already small playerbase by not separating queues and just adjust casual to allow 2 players to queue together, and adjust matchmaking to favor placing pairs against other pairs.

    The problem, of course, is that removing ranked and adjusting casual would itself take time and resources, and it would also require Square-Enix to admit they fucked up pretty hard. I don't see either of those two things happening. Maybe we'd have more resources if the rest of Square-Enix outside Creative Business Unit 3 wasn't so busy making bonfires using that XIV cash. Didn't they introduce and then abandon two different freemium/mobile titles in 2022 alone? Chocobo Racing lasted, what, like 9 months before they threw all that work into the bin?
    (4)

Page 1 of 3 1 2 3 LastLast