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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Guntank81 View Post
    One key way to enhance the appeal of PVP in FFXIV would be to offer more meaningful rewards for participation. This could include glamour items, rare titles for different jobs, rare mounts, achievements, and unique weapons. These rewards would not only incentivize players to engage with PVP content but also add an extra layer of prestige and accomplishment to their character.
    We had that back in the Feast. People hated it because if you wanted the top 100 rewards you had to play ranked, so this is why the battle series pass is what it is now. Personally I don't care about armor glamour but I'm sure if the CC ranked rewards continue to just be adventurer plates, ranked mode will die.

    Quote Originally Posted by Guntank81 View Post
    I would like to also bring to your attention the potential benefits of adding a Pre-Made Team vs Pre-Made Team casual and rank mode to your game. It is my belief that this addition could help to keep the PVP side of FFXIV alive and well by providing players with more options for gameplay.

    By granting players the ability to form teams and participate in casual and ranked matches, you can encourage continued engagement in PVP and provide a new avenue for players to experience the competitive side of your game. This could also serve as an incentive for players to try out different roles and expand their skillset, further enhancing the overall PVP experience.
    We also had pre-made team modes back in the day. They were removed as well, I don't think they got much use. I still believe though that pre-made team vs non-pre-made team should still be restricted. No one likes to be matched with randos against a coordinated team just to get curb stomped.


    Quote Originally Posted by Guntank81 View Post
    Ultimately, I believe that a strong and vibrant PVP community is essential to the long-term success of FFXIV.
    Uh.... lol. PVP is not essential or even vital to the long-term success of FFXIV in any way, shape, or form.

    As for Rival Wings, until the make another map or put resources back into redoing Astralagos in a more acceptable form, you won't be seeing a roulette of just one thing only.
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DrWho2010 View Post
    [1]We had that back in the Feast. People hated it because if you wanted the top 100 rewards you had to play ranked, so this is why the battle series pass is what it is now. Personally I don't care about armor glamour but I'm sure if the CC ranked rewards continue to just be adventurer plates, ranked mode will die.

    [2]Uh.... lol. PVP is not essential or even vital to the long-term success of FFXIV in any way, shape, or form. As for Rival Wings, until the make another map or put resources back into redoing Astralagos in a more acceptable form, you won't be seeing a roulette of just one thing only.
    [1]What we had was Top 100 rewards (good) and extremely outdated skill Tier rewards (wolf collars for outdated weapons), on top of a PvP mode that had forced roles and therefore massive queue issues, especially since you couldn't see what roles were needed. It is a bit short-sighted to say that people hated rewards for Ranked because Ranked prior to Crystal Conflict was a multi-layered construct of issues, some of which they remedied with Crystal Conflict (role restrictions removed, giving every role carry potential), some ignored (good tier rewards) or made worse.

    The Battle Pass is a result of incentivising Casual play in all PvP modes, something it does pretty alright. Could use some improvement, but it is no replacement for:
    - the lack of unique seasonal rewards for high-end Ranked PvP (i.e. Top X, Top X%, etc.)
    - the lack of meaningful Tier rewards that are only obtainable in Ranked to encourage Ranked play in all skill tiers, in short more queue population

    As much as I understand the push against it, Ranked sadly needs proper incentive.

    [2] Technically, it is not a Roulette, it is a Daily Challenge. Roulette would imply a random duty, but since Frontlines are locked to one duty which cycles every 24h, having a Daily Challenge for Rival Wings is more than acceptable. It would encourage people to try it and participate in a similar fashion how people pick up Frontlines.

    That said, Final Fantasy XIV may not see PVP as a vital element, but it is fair to say that improvements to PvP are generally seen as welcome to bring in players heavily invested in PvP aspects of a game. FFXIV is a themepark MMO after all and PvP is one of the attractions - one being a staple in multiplayer games.
    (1)