Quote Originally Posted by R041 View Post
Anyway, I don't agree with removing buff individuality because it's exactly the type of removal that got us into this position in the first place. Removing individual buffs would put us further into 'samey', that we may as well get rid of DPS altogether and we can just play DDR. I think you're right about combos though.
When I say to get rid of raid buffs I don't mean to simply get rid of them and keep the jobs the same as they are now. I should have been more clear on this. What I mean is that currently every job in the game must be designed to generate a specific amount of resource over the course of a specific amount of time due to raid buffs. This means that ALL jobs need to have a specific amount of damage fall into a 20 second window every x number of seconds (2 minutes in our current case). The removal of raid buffs would allow the devs to create MORE individuality not less. They would no longer be forced to design all the jobs to conform to specific timing windows. They could design jobs to have a larger degree of variety between them by having some jobs do small bursts of damage more frequently or make some jobs have to do a grand setup for their big burst. They could even design jobs to have no burst windows at all and be all about that sustained dmg. (and before anyone says we have this in BLM that is one job and its not entirely true either. BLM, like every job, wants to try and line up as many of its hardest hitting abilities inside of the buff window.)