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  1. #31
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    ...
    I mostly agree to an extent, but what I was getting at is that SE can't force meta 100%. They can get a good idea, but they'll probably fail to capture it, and you know what? They shouldn't be the deciders of Meta, that takes the fun out of everything. They pre-plan way too much for us, and that just means SE is attempting to play the game for us before we even get to play it. Be a little more adventurous. They need to give classes more types of utility overall so that they can shift gears when necessary, not decide that the class itself should be a specific way by threading a needle.

    I think the big problem is we're focusing on pigeonholing all of this into Raid scenarios, when these things were all relatively useful and fun in FATEs, Open World, Dungeons, and other Normal tier. I get that these abilities can mess up precision, but you could really say the same thing for WoW utility - Those should be discussed and put into the engagement plan. Not thrown away entirely.

    So I don't think they were necessarily useless, I do agree that it was a horrible method of obtaining said modifiers though. Making it completely random felt pretty horrible, but getting rid of the option altogether I think was a terrible idea and just pigeonholes us more. It's kinda like saying Jump is useless. Just because we don't jump in raid content, doesn't mean it shouldn't exist. (Rough example, 1.0 reference)

    I also agree with the TP statement mostly, but that was also because the abilities themselves and Sprint were designed poorly around it. You could say the same thing for Mana honestly. If our Sprint was tied to Mana we'd think Mana was shit too.

    Quote Originally Posted by HyperiusUltima View Post
    ...
    I think you misinterpreted what I said, not your fault. I said I wouldn't get rid of it. I would add more to offset the possibility of classes being locked out of content due to that utility pigeonhole. You basically agreed with me, but aggressively. lol

    Also I think job engagement is a totally different issue I didn't even discuss. That's a problem within itself, just as the 500ms / low tick rate is. Because once job diversity and reactive abilities are out the window, we realize that there's very little fun to be had with each class. It's like playing the same DDR song a hundred times a day. That doesn't sound fun at all.
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    Last edited by R041; 12-30-2022 at 03:41 AM.