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  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    ...
    I like how everything you're saying is just as baseless if we're going by all the same shitty data. lol

    You know I was talking about concurrent players right? Not Active Subscriptions. Imagine if we reviewed Active Subscriptions for WoW vs XIV. It's easily 3-4x XIV.
    You can have 1mil Subscriptions while also only having 70k concurrent players - Even though I don't believe we're even hitting 1mil subs. Maybe 300k? (Actually, we can't even determine that. Too many Free Trial)

    I'm not saying we don't have a good amount of subs, if you read what I'm actually saying - I'm talking about how we don't actually retain player activity. So our concurrent numbers are really poor. People hop on, do their dailies for an hour then hop off. That's not very retentive gameplay.

    So reviewing even the Steam Chart shows how shifted the percentages are for patch/expac release cycles, regardless of hard numbers. We can't honestly say the Chart's movement doesn't relatively reflect cross-platform. Do you believe we've retained activity steadily?

    We're also not talking about the return SE gets on assets and consumables from the CASH SHOP and other stores.
    (0)
    Last edited by R041; 12-29-2022 at 02:41 PM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    I like how everything you're saying is just as baseless if we're going by all the same shitty data. lol

    You know I was talking about concurrent players right? Not Active Subscriptions. Imagine if we reviewed Active Subscriptions for WoW vs XIV. It's easily 3-4x XIV.
    You can have 1mil Subscriptions while also only having 70k concurrent players - Even though I don't believe we're even hitting 1mil subs. Maybe 300k? (Actually, we can't even determine that. Too many Free Trial)

    I'm not saying we don't have a good amount of subs, if you read what I'm actually saying - I'm talking about how we don't actually retain player activity. So our concurrent numbers are really poor. People hop on, do their dailies for an hour then hop off. That's not very retentive gameplay.

    So reviewing even the Steam Chart shows how shifted the percentages are for patch/expac release cycles, regardless of hard numbers. We can't honestly say the Chart's movement doesn't relatively reflect cross-platform. Do you believe we've retained activity steadily?

    We're also not talking about the return SE gets on assets and consumables from the CASH SHOP and other stores.
    ForteNightshade is pointing to actual data from lucky bancho which is widely viewed as accurate census. You on the other hand are talking completely out of your ass.
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  3. #3
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    It seems the discussion is getting a bit off track. While I do think talking about player retention is related to the topic at hand it seems you guys are just arguing about whos right or wrong about speculative data on sub counts. If you're not going to bring the argument back to the topic of the thread could you please take it to another thread that would be more appropriate?
    (2)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I agree. Back on topic, raid buffs are boring crutches for class design. I would like it if each class was unique and able to do good damage on their own. OR! I would like it if the raid buffs actually did something interesting. Having a buff that is just "Group does 5% more damage for 20 seconds" is just so unbelievably boring.
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