Quote Originally Posted by Jeeqbit View Post
It was in reference to the discussion after about the 2-minute window restricting job design and that being a self-inflicted wound. It's a self-inflicted wound, yes, but it has a purpose which is to meet people's demands for content to be harder. Which can only be achieved if they can align the skill level of more of their players. And that can be achieved, in part, by forcing more casual-minded players to align their buffs without trying.

I was referencing the discussion after that said SE is always trying to make it more inclusive and my point is that they didn't used to and it's just something they started to do because it was a problem and it was the elephant in the room. If players were good, they were really good and if they weren't, they were far below so SE decided to start closing that gap as much as possible.
The hilarious irony is they've actually made it less inclusive and exceedingly more punishing. If you misalign buffs now or die leading into a two minute window, your damage completely tanks. Having weakness in Endwalker is significantly more punishing than in Stormblood or Shadowbringers. Likewise, the crit variance has become so ridiculous high that misaligning your buffs will kill your damage. And you can't fix it. Did you forget to press Litany for five GCDs? Whelp, you've now delayed it for the entire fight and because there's only two minute intervals, you'll never have a chance to realign it elsewhere.

What the dev team fails to understand is more casual and inexperienced aren't paying attention to their buffs to begin with. Attempting to force an alignment while reducing or replacing others altogether doesn't accomplish anything except to annoy the players who enjoy higher difficulty content.