What we are discussing her is just a symptom but it isn't the cause. The symptoms we are seeing is this need for aligning all these high damaging attacks in a raid buff window. Back in SB, we started seeing that some jobs aligned better than others and those jobs became preferable in a raid group. Over the last few years, SE has simply made more jobs conform to this raid window. As others have said, it is stifling their options with making jobs feel different.

But why do we care so much about aligning these raid buff windows? DPS and enrage timers. Bosses have to be cleared in X seconds or you wipe. Hence the need to squeeze in as much damage as you can within those X seconds. The mechanics of many of these fights are difficult. Raid fights are mostly a dance. Dance to the tune of the mechanics while maintaining up-time.

I'd rather see SE take a different direction on the "fix." Change the enrage timer to more of a "failure count." For example, if your group, collectively, reaches X vuln stacks - you wipe. It is a failure to do mechanics. If a team can do the dance flawlessly for longer with less DPS, they should still be able to clear.

This removes the need to align buffs. Sure, it would help to align buffs, but would a group rather take a player that is going to stand in the poop to get off an extra ability and possibly wipe the group or a player that is going to do the mechanics properly? Just a thought.