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  1. #1
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Well yes, it's a self-inflicted wound, but the issue before was designing the fight for people who did coordinate raid buffs and those who didn't at the same time. The people who coordinated them could say that it was too easy because it had to be scaled for those who didn't.

    I don't think they used to consider inclusivity very much. If you go back to ARR, you had to clear high-end raids just to see the coil story and jobs were allowed to be extremely busy and clunky in Heavensward to the point many were avoided or the people who couldn't play them properly would have a massive gap in contribution from those who could. Just take for example not being able to "keep up" the basic part of your rotation that unlocks most of your firepower. These things are now traits.

    It was pretty obvious that it was a problem and probably inevitable that they started caring about it.
    I'm not sure I understand how this pertains to anything I've said. My posts were never about any sort of difficulty in playing jobs or difficulty aligning raid buffs or anything like that. It was simply about how raid buffs and combo actions limit diversity in job design.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,312
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Azlith View Post
    I'm not sure I understand how this pertains to anything I've said. My posts were never about any sort of difficulty in playing jobs or difficulty aligning raid buffs or anything like that. It was simply about how raid buffs and combo actions limit diversity in job design.
    It was in reference to the discussion after about the 2-minute window restricting job design and that being a self-inflicted wound. It's a self-inflicted wound, yes, but it has a purpose which is to meet people's demands for content to be harder. Which can only be achieved if they can align the skill level of more of their players. And that can be achieved, in part, by forcing more casual-minded players to align their buffs without trying.

    I was referencing the discussion after that said SE is always trying to make it more inclusive and my point is that they didn't used to and it's just something they started to do because it was a problem and it was the elephant in the room. If players were good, they were really good and if they weren't, they were far below so SE decided to start closing that gap as much as possible.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: