Well yes, it's a self-inflicted wound, but the issue before was designing the fight for people who did coordinate raid buffs and those who didn't at the same time. The people who coordinated them could say that it was too easy because it had to be scaled for those who didn't.

I don't think they used to consider inclusivity very much. If you go back to ARR, you had to clear high-end raids just to see the coil story and jobs were allowed to be extremely busy and clunky in Heavensward to the point many were avoided or the people who couldn't play them properly would have a massive gap in contribution from those who could. Just take for example not being able to "keep up" the basic part of your rotation that unlocks most of your firepower. These things are now traits.

It was pretty obvious that it was a problem and probably inevitable that they started caring about it.