Quote Originally Posted by R041 View Post
I think job engagement is a totally different issue I didn't even discuss. That's a problem within itself, just as the 500ms / low tick rate is. Because once job diversity and reactive abilities are out the window, we realize that there's very little fun to be had with each class. It's like playing the same DDR song a hundred times a day. That doesn't sound fun at all.
I think I misread on that part. Sorry for that. Sometimes my mind fogs up a little when I'm at the computer for too long.

Regardless, I think the level of diversity you're looking for is a one size fits all solution, is it? Because what they're trying to do is preserve their trinity of Tank/Healer/DPS while trying to inject some type of change, albeit small in scope. Their mechanical changes to the game have been massive every expansion up to this point. Heavensward was the only expansion to expand upon jobs extensively, whereas with Stormblood we got Gauges(which, mind you, some are nigh useless in their current iterations), Shadowbringers we had the overhaul to jobs to remove over-complexity(when they had people playing jobs in ways the Devs didn't intend like MNK's original Riddle of Wind), and now in Endwalker we have the 2-minute meta enforced harshly.

It now becomes a question of if they're going to bother fixing their problems next expansion, as certain jobs are losing popularity - PLD currently because of fear-mongering, and healers because of their current state. All we can do is tell them what's wrong and hope they will listen, since I'm not sure how the NA team filters our posts.